My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Giant Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Battle Ram Giant Phoenix Sparky
Giant Snowball
Skeletons Minions Battle Ram
Zap
Skeletons Minions Battle Ram Sparky
Barbarian Barrel
Skeletons Battle Ram Sparky
The Log
Skeletons Battle Ram Sparky
Earthquake
Skeletons
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Battle Ram Sparky
Fireball
Minions Battle Ram Sparky
Poison
Minions Phoenix Sparky
Lightning
Battle Ram Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Minions Battle Ram Phoenix Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Minions

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Sparky Battle Ram Phoenix
Minions
Giant Rage Battle Ram Sparky
Battle Ram
Arrows Minions
Giant
Arrows Minions Rage Sparky
Rage
Minions Giant Sparky Phoenix
Phoenix
Arrows Rage
Sparky
Arrows Giant Rage Minions

Defense Synergies 0 5

Skeletons
Minions Phoenix Sparky
Arrows
Phoenix Sparky
Minions
Skeletons
Battle Ram
Giant
Rage
Phoenix
Skeletons Arrows
Sparky
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Sparky
Sparky Skeletons Minions Phoenix
Sparky Skeletons Minions
Sparky Skeletons Minions Phoenix
Arrows Sparky
Arrows Skeletons Minions
Minions Arrows Phoenix
Arrows Phoenix Sparky
Sparky Skeletons Minions Phoenix
Skeletons Phoenix Sparky
Minions Skeletons Arrows
Arrows Minions Phoenix
Sparky Skeletons Minions
Sparky Arrows Minions
Sparky Phoenix
Sparky
Sparky Skeletons Arrows Minions
Arrows Minions
Arrows Minions
Sparky Phoenix
Arrows Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Sparky
Arrows Phoenix
Skeletons Minions Sparky
Phoenix Sparky
Skeletons Phoenix Sparky
Arrows Skeletons Minions
Sparky Skeletons Minions Phoenix
Phoenix Sparky
Skeletons Minions Phoenix Sparky
Skeletons Phoenix Sparky
Minions Phoenix Sparky
Arrows Phoenix
Skeletons Sparky
Sparky
Phoenix Sparky Skeletons Minions
Arrows Minions Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Minions
Arrows Sparky
Arrows
Arrows
Minions Sparky
Arrows Sparky
Arrows
Sparky
Arrows Minions
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Arrows Sparky
Arrows
Minions Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions
Arrows
Arrows
Sparky
Arrows
Arrows Sparky
Sparky
Minions Sparky
Sparky

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