My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Battle Ram Giant Skeleton
Giant Snowball
Skeletons Minions Battle Ram Lumberjack
Zap
Skeletons Minions Firecracker Battle Ram
Barbarian Barrel
Skeletons Firecracker Battle Ram Giant Skeleton Lumberjack
The Log
Skeletons Firecracker Battle Ram Giant Skeleton Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Battle Ram Giant Skeleton Lumberjack
Fireball
Minions Firecracker Battle Ram Lumberjack
Poison
Minions Firecracker
Lightning
Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Firecracker Tornado Battle Ram Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Firecracker

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Battle Ram Giant Skeleton Lumberjack
Minions
Firecracker Battle Ram Giant Skeleton Lumberjack
Firecracker
Minions Battle Ram Tornado Giant Skeleton Lumberjack
Battle Ram
Arrows Minions Firecracker Tornado Lumberjack
Tornado
Firecracker Battle Ram Giant Skeleton
Giant Skeleton
Arrows Minions Firecracker Tornado Lumberjack
Lumberjack
Arrows Minions Firecracker Battle Ram Giant Skeleton

Defense Synergies 0 16

Skeletons
Minions Firecracker Tornado Giant Skeleton Lumberjack
Arrows
Tornado Giant Skeleton Lumberjack
Minions
Skeletons Firecracker Giant Skeleton Lumberjack
Firecracker
Skeletons Minions Tornado Giant Skeleton Lumberjack
Battle Ram
Tornado
Skeletons Arrows Firecracker Giant Skeleton
Giant Skeleton
Skeletons Arrows Minions Firecracker Tornado Lumberjack
Lumberjack
Skeletons Arrows Minions Firecracker Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Lumberjack Skeletons Minions Firecracker
Tornado Lumberjack Skeletons Minions Giant Skeleton
Lumberjack Skeletons Minions Firecracker
Arrows Firecracker Tornado Giant Skeleton Lumberjack
Arrows Tornado Skeletons Minions Firecracker Lumberjack
Minions Tornado Arrows Firecracker
Arrows Giant Skeleton
Skeletons Minions Tornado Lumberjack
Tornado Skeletons Firecracker Giant Skeleton Lumberjack
Minions Skeletons Arrows Firecracker Tornado Giant Skeleton Lumberjack
Arrows Minions Firecracker Tornado
Lumberjack Skeletons Minions Giant Skeleton
Arrows Minions Firecracker Tornado Lumberjack
Lumberjack
Tornado Lumberjack
Skeletons Arrows Minions Firecracker Tornado Lumberjack
Arrows Minions Firecracker Tornado Lumberjack
Arrows Tornado Minions Firecracker Giant Skeleton Lumberjack
Tornado Lumberjack
Arrows Minions Firecracker Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Skeleton
Arrows Firecracker Lumberjack
Giant Skeleton Lumberjack Skeletons Minions
Giant Skeleton Lumberjack Tornado
Giant Skeleton Skeletons Lumberjack
Arrows Firecracker Skeletons Minions Tornado
Skeletons Minions Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Skeletons Minions Firecracker Tornado
Skeletons
Minions Giant Skeleton Lumberjack
Arrows Tornado Giant Skeleton
Giant Skeleton Skeletons Lumberjack
Firecracker
Skeletons Minions Firecracker Tornado Giant Skeleton Lumberjack
Arrows Minions Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Tornado
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Minions Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Minions Tornado Lumberjack
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Minions
Arrows Firecracker
Arrows Firecracker Tornado
Minions Giant Skeleton
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Minions Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Minions
Arrows Firecracker Tornado
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows Tornado Giant Skeleton
Firecracker
Minions Firecracker Tornado Giant Skeleton
Firecracker Tornado
Firecracker Tornado Giant Skeleton

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