My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Inferno Dragon Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Ram Rider
Giant Snowball
Skeletons Inferno Dragon Ram Rider Little Prince
Zap
Skeletons Inferno Dragon Ram Rider Little Prince
Barbarian Barrel
Skeletons Valkyrie Little Prince
The Log
Skeletons Mini P.E.K.K.A Ram Rider Little Prince
Earthquake
Skeletons
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider Little Prince
Fireball
Inferno Dragon Ram Rider Little Prince
Poison
Little Prince
Lightning
Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider Little Prince
Rocket
Valkyrie Inferno Dragon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Little Prince Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Little Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Arrows Valkyrie The Log Ram Rider Little Prince
Valkyrie
Mini P.E.K.K.A Ram Rider Little Prince
The Log
Mini P.E.K.K.A Ram Rider Little Prince
Inferno Dragon
Ram Rider
Arrows Mini P.E.K.K.A Valkyrie The Log
Little Prince
Mini P.E.K.K.A Valkyrie The Log

Defense Synergies 1 15

Skeletons
Mini P.E.K.K.A The Log Inferno Dragon Ram Rider Little Prince
Arrows
Mini P.E.K.K.A Valkyrie Little Prince
Mini P.E.K.K.A
The Log Skeletons Arrows Valkyrie Ram Rider
Valkyrie
Arrows Mini P.E.K.K.A The Log Little Prince
The Log
Mini P.E.K.K.A Skeletons Valkyrie Inferno Dragon Ram Rider Little Prince
Inferno Dragon
Skeletons The Log
Ram Rider
Skeletons Mini P.E.K.K.A The Log
Little Prince
Skeletons Arrows Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Ram Rider
Mini P.E.K.K.A Inferno Dragon Skeletons Valkyrie The Log Ram Rider
Mini P.E.K.K.A Ram Rider Skeletons Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Valkyrie Ram Rider
Arrows Mini P.E.K.K.A Valkyrie The Log
Arrows The Log Skeletons Valkyrie
Inferno Dragon Ram Rider Arrows Little Prince
Arrows Valkyrie The Log Ram Rider
Mini P.E.K.K.A Inferno Dragon Skeletons
Skeletons Mini P.E.K.K.A Valkyrie Little Prince
Valkyrie Skeletons Arrows The Log Ram Rider
Arrows Inferno Dragon Ram Rider
Mini P.E.K.K.A Skeletons Valkyrie The Log Ram Rider
Valkyrie Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Ram Rider
Mini P.E.K.K.A The Log Inferno Dragon Ram Rider
Skeletons Arrows Mini P.E.K.K.A Valkyrie
Arrows Valkyrie The Log Ram Rider Little Prince
Arrows Valkyrie The Log Inferno Dragon Ram Rider Little Prince
Mini P.E.K.K.A Inferno Dragon Ram Rider
Valkyrie Arrows Mini P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons
Arrows Mini P.E.K.K.A Valkyrie The Log Inferno Dragon
Skeletons Mini P.E.K.K.A Valkyrie The Log Ram Rider
Mini P.E.K.K.A Valkyrie The Log Ram Rider
Skeletons Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider
Arrows Skeletons Ram Rider
Mini P.E.K.K.A Skeletons Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Inferno Dragon
Skeletons Mini P.E.K.K.A Valkyrie The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie
Arrows Valkyrie The Log
Mini P.E.K.K.A Skeletons Valkyrie Ram Rider
Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie The Log Inferno Dragon Little Prince
Arrows Valkyrie Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Ram Rider
Arrows The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Mini P.E.K.K.A
Arrows Valkyrie The Log Ram Rider
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows Valkyrie The Log Little Prince
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Little Prince
Inferno Dragon
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Arrows The Log
Arrows Little Prince
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Arrows Ram Rider
Arrows The Log
Mini P.E.K.K.A Valkyrie
Arrows The Log
Arrows
The Log
The Log Little Prince

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