My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Mega Minion Elixir Collector Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Mega Minion Goblin Drill
Zap
Skeletons Firecracker Goblin Drill
Barbarian Barrel
Skeletons Knight Firecracker Goblin Drill Royal Ghost
The Log
Skeletons Firecracker Goblin Drill
Earthquake
Skeletons Firecracker Elixir Collector Goblin Drill
Arrows
Skeletons Firecracker Goblin Drill
Royal Delivery
Skeletons Knight Firecracker Mega Minion Goblin Drill Royal Ghost
Fireball
Firecracker Mega Minion Elixir Collector Goblin Drill
Poison
Firecracker Mega Minion Elixir Collector Goblin Drill
Lightning
Knight Mega Minion Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Elixir Collector Goblin Drill Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Firecracker Mega Minion Royal Ghost Goblin Drill Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Mega Minion Goblin Drill
Knight
Firecracker Mega Minion Arrows Goblin Drill
Firecracker
Knight Mega Minion Goblin Drill
Mega Minion
Knight Arrows Firecracker
Elixir Collector
Goblin Drill
Arrows Knight Firecracker Royal Ghost
Royal Ghost
Goblin Drill

Defense Synergies 2 8

Skeletons
Knight Firecracker Mega Minion Royal Ghost
Arrows
Knight Mega Minion
Knight
Firecracker Mega Minion Skeletons Arrows
Firecracker
Knight Skeletons Mega Minion
Mega Minion
Knight Skeletons Arrows Firecracker Goblin Drill
Elixir Collector
Goblin Drill
Mega Minion
Royal Ghost
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mega Minion
Skeletons Knight Firecracker Mega Minion Goblin Drill
Skeletons Knight Mega Minion Goblin Drill
Skeletons Knight Firecracker Mega Minion Goblin Drill
Arrows Firecracker
Arrows Skeletons Firecracker Mega Minion Royal Ghost
Mega Minion Arrows Firecracker
Arrows
Skeletons Goblin Drill
Knight Skeletons Firecracker Royal Ghost
Skeletons Arrows Knight Firecracker Mega Minion Goblin Drill Royal Ghost
Arrows Mega Minion Firecracker
Goblin Drill Skeletons Knight
Arrows Firecracker Mega Minion Goblin Drill Royal Ghost
Knight Goblin Drill
Goblin Drill
Skeletons Arrows Knight Firecracker Goblin Drill
Arrows Knight Firecracker Mega Minion Goblin Drill Royal Ghost
Arrows Goblin Drill Knight Firecracker Mega Minion Royal Ghost
Goblin Drill
Royal Ghost Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Ghost
Arrows Knight Firecracker Mega Minion Royal Ghost
Skeletons Knight
Knight
Skeletons Knight Goblin Drill
Arrows Firecracker Skeletons
Skeletons Knight Mega Minion
Knight
Skeletons Knight Firecracker Mega Minion
Skeletons Mega Minion Goblin Drill
Knight Mega Minion
Arrows
Skeletons Knight
Firecracker
Skeletons Knight Firecracker Mega Minion Goblin Drill
Arrows Firecracker Mega Minion Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Goblin Drill Royal Ghost
Arrows Firecracker Royal Ghost
Arrows Goblin Drill
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Mega Minion
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows
Arrows Firecracker Mega Minion
Arrows Firecracker
Arrows
Arrows Goblin Drill
Arrows Firecracker
Mega Minion
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker Mega Minion
Mega Minion
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Minion
Arrows
Knight Firecracker Mega Minion
Arrows Firecracker
Arrows
Firecracker Mega Minion
Firecracker
Firecracker
Firecracker Royal Ghost

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