My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Giant Skeleton Inferno Dragon Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Skeletons Witch Inferno Dragon
Zap
Skeletons Inferno Tower Witch Inferno Dragon Sparky
Barbarian Barrel
Skeletons Inferno Tower Witch Giant Skeleton Sparky
The Log
Skeletons Witch Giant Skeleton Sparky
Earthquake
Skeletons Inferno Tower Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Witch Giant Skeleton Inferno Dragon Sparky
Fireball
Inferno Tower Witch Inferno Dragon Sparky
Poison
Inferno Tower Witch Sparky
Lightning
Inferno Tower Witch Inferno Dragon Sparky
Rocket
Inferno Tower Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Giant Skeleton Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Inferno Dragon Golden Knight Inferno Tower Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Inferno Dragon Golden Knight

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Sparky Giant Skeleton
Inferno Tower
Witch
Giant Skeleton
Giant Skeleton
Arrows Witch Sparky
Inferno Dragon
Sparky
Arrows Giant Skeleton Golden Knight
Golden Knight
Sparky

Defense Synergies 0 11

Skeletons
Inferno Tower Witch Giant Skeleton Inferno Dragon Sparky
Arrows
Inferno Tower Giant Skeleton Sparky Golden Knight
Inferno Tower
Skeletons Arrows
Witch
Skeletons Giant Skeleton
Giant Skeleton
Skeletons Arrows Witch
Inferno Dragon
Skeletons
Sparky
Skeletons Arrows Golden Knight
Golden Knight
Arrows Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Sparky Golden Knight
Inferno Tower Inferno Dragon Sparky Skeletons Witch
Inferno Tower Witch Sparky Skeletons Giant Skeleton Inferno Dragon
Inferno Tower Witch Inferno Dragon Sparky Skeletons
Arrows Giant Skeleton Sparky
Arrows Skeletons
Inferno Tower Inferno Dragon Arrows Witch
Arrows Inferno Tower Giant Skeleton Sparky Golden Knight
Inferno Tower Witch Inferno Dragon Sparky Skeletons
Skeletons Inferno Tower Giant Skeleton Sparky
Witch Skeletons Arrows Giant Skeleton
Arrows Inferno Tower Inferno Dragon Witch
Inferno Tower Sparky Skeletons Witch Giant Skeleton
Sparky Arrows Witch Golden Knight
Inferno Tower Inferno Dragon Sparky
Inferno Tower Inferno Dragon Sparky
Sparky Skeletons Arrows Inferno Tower Witch
Arrows Witch Golden Knight
Arrows Witch Giant Skeleton Inferno Dragon
Sparky Inferno Tower Inferno Dragon
Arrows Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Witch Giant Skeleton Sparky
Arrows Inferno Dragon
Giant Skeleton Skeletons Inferno Tower Witch Sparky Golden Knight
Giant Skeleton Inferno Tower Sparky
Inferno Tower Giant Skeleton Skeletons Witch Inferno Dragon Sparky
Arrows Skeletons Witch
Sparky Skeletons Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Inferno Dragon Sparky
Giant Skeleton Skeletons Inferno Tower Witch Inferno Dragon Sparky
Inferno Tower Witch Skeletons Inferno Dragon Sparky
Inferno Dragon Inferno Tower Witch Giant Skeleton Sparky Golden Knight
Arrows Giant Skeleton
Giant Skeleton Skeletons Inferno Tower Witch Sparky Golden Knight
Witch Sparky
Inferno Tower Witch Sparky Skeletons Giant Skeleton Inferno Dragon Golden Knight
Arrows Inferno Tower Witch Giant Skeleton Inferno Dragon Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky Golden Knight
Arrows Golden Knight
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Arrows Sparky
Arrows Witch
Arrows Witch Sparky
Arrows
Arrows Golden Knight
Sparky
Arrows Sparky Golden Knight
Arrows
Sparky Golden Knight
Arrows
Arrows Sparky
Arrows Witch Sparky Golden Knight
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Arrows Witch Golden Knight
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Witch Sparky
Witch Inferno Dragon
Arrows Witch Sparky Golden Knight
Arrows Witch Sparky Golden Knight
Arrows Sparky Golden Knight
Arrows Witch Sparky
Witch
Sparky
Arrows Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Witch
Arrows Witch
Arrows
Sparky
Arrows
Arrows Giant Skeleton Sparky
Sparky
Witch Giant Skeleton Sparky Golden Knight
Witch
Witch Giant Skeleton Sparky Golden Knight

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