My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Royal Ghost Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Hog Rider Witch Inferno Dragon Little Prince
Zap
Skeletons Witch Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Witch Royal Ghost Little Prince
The Log
Skeletons Hog Rider Witch Little Prince
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch Little Prince
Royal Delivery
Skeletons Hog Rider Witch Royal Ghost Inferno Dragon Little Prince
Fireball
Hog Rider Witch Inferno Dragon Little Prince
Poison
Witch Little Prince
Lightning
Witch Inferno Dragon Little Prince
Rocket
Hog Rider Witch Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Royal Ghost Little Prince Hog Rider Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Royal Ghost Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Mega Knight
Hog Rider
Arrows Witch Mega Knight Little Prince
Witch
Hog Rider Royal Ghost Mega Knight
Royal Ghost
Witch Mega Knight Little Prince
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Hog Rider Witch Royal Ghost
Little Prince
Hog Rider Royal Ghost

Defense Synergies 1 10

Skeletons
Witch Royal Ghost Inferno Dragon Little Prince
Arrows
Mega Knight Little Prince
Hog Rider
Witch
Skeletons Royal Ghost Mega Knight
Royal Ghost
Skeletons Witch Mega Knight Little Prince
Inferno Dragon
Skeletons Mega Knight
Mega Knight
Arrows Witch Royal Ghost Inferno Dragon
Little Prince
Skeletons Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Skeletons Witch Mega Knight
Witch Mega Knight Skeletons Inferno Dragon
Witch Inferno Dragon Skeletons Mega Knight
Arrows Mega Knight
Arrows Skeletons Royal Ghost Mega Knight
Inferno Dragon Arrows Witch Little Prince
Arrows Mega Knight
Witch Inferno Dragon Skeletons
Skeletons Royal Ghost Mega Knight Little Prince
Witch Skeletons Arrows Royal Ghost Mega Knight
Arrows Inferno Dragon Witch
Mega Knight Skeletons Witch
Mega Knight Arrows Witch Royal Ghost
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Witch
Arrows Mega Knight Witch Royal Ghost Little Prince
Arrows Witch Royal Ghost Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Royal Ghost Mega Knight Arrows Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch Royal Ghost
Arrows Royal Ghost Inferno Dragon Mega Knight
Mega Knight Skeletons Witch
Mega Knight
Skeletons Witch Inferno Dragon Mega Knight
Arrows Skeletons Witch
Skeletons Witch
Mega Knight Inferno Dragon
Mega Knight Skeletons Witch Inferno Dragon
Witch Skeletons Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Arrows
Mega Knight Skeletons Witch
Witch Mega Knight
Witch Skeletons Inferno Dragon Little Prince
Arrows Mega Knight Witch Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows
Arrows
Arrows Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Witch Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight Little Prince
Witch Inferno Dragon
Arrows Witch Royal Ghost
Arrows Witch Mega Knight
Arrows
Arrows Witch Little Prince
Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Witch
Arrows Witch
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Witch
Witch
Witch Royal Ghost Mega Knight Little Prince

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