My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Guards Inferno Dragon
Giant Snowball
Skeletons Goblin Gang Guards Inferno Dragon
Zap
Skeletons Goblin Gang Guards Inferno Dragon
Barbarian Barrel
Skeletons Goblin Gang Wizard Guards
The Log
Skeletons Goblin Gang Guards
Earthquake
Skeletons Goblin Gang Guards
Arrows
Skeletons Goblin Gang Guards
Royal Delivery
Skeletons Goblin Gang Wizard Guards Inferno Dragon
Fireball
Goblin Gang Wizard Inferno Dragon
Poison
Goblin Gang Wizard Guards
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Guards Fireball Inferno Dragon Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Guards

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball
Goblin Gang
Fireball
Arrows
Wizard
Guards
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 7

Skeletons
Wizard Inferno Dragon
Arrows
Fireball
Goblin Gang
Guards Inferno Dragon
Fireball
Arrows
Wizard
Skeletons Guards
Guards
Goblin Gang Wizard
Electro Giant
Inferno Dragon
Inferno Dragon
Skeletons Goblin Gang Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Inferno Dragon Skeletons Goblin Gang
Goblin Gang Skeletons Inferno Dragon
Inferno Dragon Skeletons Goblin Gang Guards
Arrows Fireball
Arrows Goblin Gang Fireball Skeletons Guards
Inferno Dragon Arrows Goblin Gang Fireball Wizard
Arrows Fireball Electro Giant
Inferno Dragon Skeletons Goblin Gang
Goblin Gang Guards Skeletons
Goblin Gang Guards Skeletons Arrows Fireball Wizard Electro Giant
Arrows Inferno Dragon Goblin Gang Fireball Wizard
Skeletons Goblin Gang Fireball Wizard Guards
Fireball Wizard Arrows Goblin Gang Guards
Inferno Dragon Goblin Gang
Goblin Gang Fireball Electro Giant Inferno Dragon
Wizard Skeletons Arrows Goblin Gang Fireball
Arrows Fireball Goblin Gang Wizard Guards
Arrows Wizard Fireball Guards Inferno Dragon
Inferno Dragon
Goblin Gang Wizard Arrows Fireball Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeletons Fireball Electro Giant
Fireball Arrows Goblin Gang Wizard Inferno Dragon
Goblin Gang Guards Skeletons
Goblin Gang Guards Fireball
Skeletons Goblin Gang Guards Inferno Dragon
Arrows Fireball Wizard Electro Giant Skeletons Goblin Gang
Goblin Gang Guards Skeletons Fireball
Inferno Dragon
Skeletons Fireball Inferno Dragon
Skeletons Goblin Gang Guards Inferno Dragon
Inferno Dragon Guards
Arrows Fireball Guards Electro Giant
Skeletons Goblin Gang Fireball Wizard Guards
Wizard Fireball Electro Giant
Goblin Gang Guards Electro Giant Skeletons Fireball Inferno Dragon
Arrows Fireball Wizard Electro Giant Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Arrows
Arrows Fireball Wizard Electro Giant
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Goblin Gang Fireball Guards
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Electro Giant
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Electro Giant Fireball Wizard
Inferno Dragon
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard Electro Giant
Fireball Wizard Guards Electro Giant
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Goblin Gang Fireball Guards
Fireball Arrows Wizard
Arrows Fireball
Fireball Goblin Gang Wizard
Arrows Fireball Wizard
Arrows Fireball Electro Giant
Electro Giant Goblin Gang Fireball Guards
Fireball
Fireball Electro Giant

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