My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tombstone Mega Minion Dark Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Dark Prince
Giant Snowball
Skeletons Tombstone Mega Minion Goblin Barrel
Zap
Skeletons Firecracker Tombstone Goblin Barrel Dark Prince
Barbarian Barrel
Skeletons Firecracker Tombstone Goblin Barrel Dark Prince
The Log
Skeletons Firecracker Tombstone Goblin Barrel Dark Prince
Earthquake
Skeletons Firecracker Tombstone Goblin Barrel
Arrows
Skeletons Firecracker Tombstone Goblin Barrel
Royal Delivery
Skeletons Firecracker Mega Minion Goblin Barrel Dark Prince Mother Witch
Fireball
Firecracker Tombstone Mega Minion Goblin Barrel Mother Witch
Poison
Firecracker Tombstone Mega Minion Mother Witch
Lightning
Tombstone Mega Minion Dark Prince Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Tombstone Mega Minion Goblin Barrel Dark Prince Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Tombstone

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mega Minion Goblin Barrel Dark Prince Mother Witch
Firecracker
Mega Minion Goblin Barrel Dark Prince
Tombstone
Mega Minion
Arrows Firecracker
Goblin Barrel
Dark Prince Arrows Firecracker
Dark Prince
Goblin Barrel Arrows Firecracker Mother Witch
Mother Witch
Arrows Dark Prince

Defense Synergies 0 15

Skeletons
Firecracker Tombstone Mega Minion Dark Prince
Arrows
Tombstone Mega Minion Dark Prince Mother Witch
Firecracker
Skeletons Tombstone Mega Minion Dark Prince
Tombstone
Skeletons Arrows Firecracker Mega Minion Mother Witch
Mega Minion
Skeletons Arrows Firecracker Tombstone Dark Prince
Goblin Barrel
Dark Prince
Skeletons Arrows Firecracker Mega Minion Mother Witch
Mother Witch
Arrows Tombstone Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Mega Minion
Skeletons Firecracker Tombstone Mega Minion Dark Prince
Skeletons Tombstone Mega Minion Dark Prince
Skeletons Firecracker Tombstone Mega Minion Dark Prince
Arrows Firecracker Tombstone Dark Prince
Arrows Skeletons Firecracker Mega Minion Dark Prince Mother Witch
Mega Minion Arrows Firecracker Tombstone
Arrows
Skeletons Tombstone
Skeletons Firecracker Dark Prince
Mother Witch Skeletons Arrows Firecracker Tombstone Mega Minion Dark Prince
Arrows Mega Minion Firecracker
Tombstone Skeletons Dark Prince
Arrows Firecracker Tombstone Mega Minion Dark Prince
Tombstone
Skeletons Arrows Firecracker Tombstone Dark Prince
Arrows Tombstone Firecracker Mega Minion Dark Prince
Arrows Firecracker Tombstone Mega Minion Dark Prince Mother Witch
Dark Prince Arrows Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Dark Prince
Arrows Firecracker Mega Minion
Tombstone Skeletons Dark Prince
Dark Prince
Skeletons Tombstone Dark Prince
Arrows Firecracker Mother Witch Skeletons
Dark Prince Skeletons Tombstone Mega Minion
Dark Prince
Skeletons Firecracker Tombstone Mega Minion Dark Prince
Skeletons Tombstone Mega Minion
Tombstone Mega Minion Dark Prince
Arrows Dark Prince
Dark Prince Skeletons Tombstone
Firecracker
Tombstone Skeletons Firecracker Mega Minion Dark Prince
Arrows Firecracker Mega Minion Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Mother Witch Mega Minion
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Dark Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Mega Minion Dark Prince
Arrows Firecracker Mother Witch
Arrows
Arrows
Arrows Firecracker Mother Witch Dark Prince
Mega Minion
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mother Witch
Firecracker Mega Minion
Mega Minion
Arrows
Arrows Firecracker
Arrows Firecracker
Tombstone Dark Prince
Arrows Firecracker Mega Minion
Arrows
Firecracker Mega Minion Dark Prince
Arrows Firecracker
Arrows
Firecracker Mega Minion Dark Prince
Firecracker
Firecracker
Firecracker Dark Prince

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