My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Witch Little Prince
Zap
Skeletons Firecracker Witch Little Prince
Barbarian Barrel
Skeletons Firecracker Witch Little Prince
The Log
Skeletons Firecracker Witch Little Prince
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Firecracker Witch Little Prince
Royal Delivery
Skeletons Firecracker Battle Healer Witch Little Prince
Fireball
Firecracker Battle Healer Witch Little Prince
Poison
Firecracker Battle Healer Witch Little Prince
Lightning
Battle Healer Witch Little Prince
Rocket
Battle Healer Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Little Prince Fireball Battle Healer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Little Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Giant Battle Healer
Firecracker
Battle Healer Giant
Fireball
Arrows Giant Little Prince
Battle Healer
Arrows Firecracker Giant Witch
Giant
Arrows Firecracker Fireball Battle Healer Witch Little Prince
Witch
Battle Healer Giant
Little Prince
Fireball Giant

Defense Synergies 0 12

Skeletons
Firecracker Battle Healer Witch Little Prince
Arrows
Fireball Battle Healer Little Prince
Firecracker
Skeletons Battle Healer
Fireball
Arrows Battle Healer Little Prince
Battle Healer
Skeletons Arrows Firecracker Fireball Witch Little Prince
Giant
Witch
Skeletons Battle Healer
Little Prince
Skeletons Arrows Fireball Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Skeletons Firecracker Battle Healer Witch
Witch Skeletons
Witch Skeletons Firecracker
Arrows Firecracker Fireball Battle Healer
Arrows Fireball Skeletons Firecracker
Arrows Firecracker Fireball Witch Little Prince
Arrows Fireball Battle Healer
Witch Skeletons
Skeletons Firecracker Battle Healer Little Prince
Witch Skeletons Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch
Skeletons Fireball Battle Healer Witch
Fireball Arrows Firecracker Witch
Fireball
Skeletons Arrows Firecracker Fireball Witch
Arrows Fireball Firecracker Battle Healer Witch Little Prince
Arrows Witch Firecracker Fireball Battle Healer Little Prince
Arrows Firecracker Fireball Battle Healer Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Battle Healer Witch
Fireball Arrows Firecracker Battle Healer
Skeletons Battle Healer Witch
Fireball Battle Healer
Skeletons Battle Healer Witch
Arrows Firecracker Fireball Skeletons Witch
Skeletons Fireball Battle Healer Witch
Battle Healer
Skeletons Firecracker Fireball Witch
Witch Skeletons
Witch
Arrows Fireball
Skeletons Fireball Witch
Firecracker Fireball Witch
Witch Skeletons Firecracker Fireball Battle Healer Little Prince
Arrows Firecracker Fireball Battle Healer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Witch
Arrows Firecracker Witch
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch Little Prince
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Witch Little Prince
Witch
Arrows Firecracker Fireball Witch
Fireball Arrows Witch
Fireball Arrows Firecracker
Arrows Firecracker Fireball Witch Little Prince
Firecracker Fireball Witch
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Witch
Fireball Arrows Firecracker Witch
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Little Prince

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