My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Collector Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Barbarians Hog Rider
Zap
Skeletons Firecracker Inferno Tower
Barbarian Barrel
Skeletons Firecracker Barbarians Inferno Tower Executioner
The Log
Skeletons Firecracker Barbarians Hog Rider
Earthquake
Skeletons Firecracker Barbarians Hog Rider Inferno Tower Elixir Collector
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Barbarians Hog Rider Executioner
Fireball
Firecracker Barbarians Hog Rider Inferno Tower Elixir Collector Executioner
Poison
Firecracker Barbarians Inferno Tower Elixir Collector Executioner
Lightning
Inferno Tower Elixir Collector Executioner
Rocket
Barbarians Hog Rider Inferno Tower Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Elixir Collector Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Hog Rider Barbarians Inferno Tower Executioner Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Firecracker Hog Rider

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider
Firecracker
Hog Rider
Barbarians
Hog Rider
Hog Rider
Arrows Firecracker Barbarians Executioner
Inferno Tower
Elixir Collector
Executioner
Hog Rider

Defense Synergies 0 6

Skeletons
Firecracker Inferno Tower Executioner
Arrows
Barbarians Inferno Tower
Firecracker
Skeletons Inferno Tower
Barbarians
Arrows
Hog Rider
Inferno Tower
Skeletons Arrows Firecracker
Elixir Collector
Executioner
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Executioner
Barbarians Inferno Tower Skeletons Firecracker Executioner
Barbarians Inferno Tower Skeletons Executioner
Barbarians Inferno Tower Skeletons Firecracker
Arrows Firecracker Barbarians
Arrows Skeletons Firecracker Executioner
Inferno Tower Arrows Firecracker Executioner
Arrows Barbarians Inferno Tower
Barbarians Inferno Tower Skeletons
Skeletons Firecracker Barbarians Inferno Tower
Barbarians Executioner Skeletons Arrows Firecracker
Arrows Inferno Tower Executioner Firecracker
Barbarians Inferno Tower Skeletons
Executioner Arrows Firecracker Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower
Barbarians Skeletons Arrows Firecracker Inferno Tower Executioner
Arrows Firecracker Barbarians Executioner
Arrows Executioner Firecracker Barbarians
Barbarians Inferno Tower
Arrows Firecracker Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Inferno Tower
Arrows Firecracker Executioner
Barbarians Skeletons Inferno Tower
Barbarians Inferno Tower
Barbarians Inferno Tower Skeletons Executioner
Arrows Firecracker Executioner Skeletons
Skeletons Barbarians Inferno Tower
Inferno Tower Barbarians
Skeletons Firecracker Barbarians Inferno Tower
Inferno Tower Skeletons Barbarians
Barbarians Inferno Tower
Arrows Barbarians
Barbarians Skeletons Inferno Tower Executioner
Firecracker Barbarians Executioner
Barbarians Inferno Tower Skeletons Firecracker Executioner
Arrows Executioner Firecracker Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Barbarians
Executioner Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Executioner
Arrows Firecracker
Arrows
Arrows Barbarians
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Arrows Firecracker Executioner
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Barbarians
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Firecracker
Firecracker Executioner
Firecracker Executioner

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