My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Cannon Hog Rider Inferno Dragon
Zap
Skeletons Cannon Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Cannon Firecracker
The Log
Skeletons Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Inferno Dragon
Fireball
Cannon Firecracker Hog Rider Inferno Dragon
Poison
Cannon Firecracker
Lightning
Cannon Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Firecracker Earthquake Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Earthquake Mega Knight
Cannon
Firecracker
Hog Rider Earthquake Inferno Dragon Mega Knight
Earthquake
Hog Rider Arrows Firecracker Mega Knight
Hog Rider
Arrows Firecracker Earthquake Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Earthquake Hog Rider

Defense Synergies 2 11

Skeletons
Cannon Firecracker Earthquake Inferno Dragon
Arrows
Mega Knight Cannon
Cannon
Skeletons Arrows Firecracker Earthquake Inferno Dragon
Firecracker
Skeletons Cannon Earthquake Mega Knight
Earthquake
Skeletons Cannon Firecracker Mega Knight
Hog Rider
Inferno Dragon
Skeletons Cannon Mega Knight
Mega Knight
Arrows Firecracker Earthquake Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker
Inferno Dragon Skeletons Cannon Firecracker Mega Knight
Cannon Mega Knight Skeletons Inferno Dragon
Cannon Inferno Dragon Skeletons Firecracker Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Skeletons Cannon Firecracker Earthquake Mega Knight
Inferno Dragon Arrows Cannon Firecracker
Earthquake Arrows Cannon Mega Knight
Cannon Inferno Dragon Skeletons
Skeletons Cannon Firecracker Mega Knight
Skeletons Arrows Cannon Firecracker Earthquake Mega Knight
Arrows Inferno Dragon Firecracker
Cannon Mega Knight Skeletons Earthquake
Mega Knight Arrows Cannon Firecracker Earthquake
Inferno Dragon Cannon Mega Knight
Cannon Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Cannon Firecracker
Arrows Cannon Mega Knight Firecracker
Arrows Earthquake Cannon Firecracker Inferno Dragon Mega Knight
Cannon Inferno Dragon
Mega Knight Arrows Cannon Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Firecracker Inferno Dragon Mega Knight
Mega Knight Skeletons
Mega Knight
Skeletons Cannon Inferno Dragon Mega Knight
Arrows Firecracker Skeletons
Skeletons
Mega Knight Inferno Dragon
Mega Knight Skeletons Firecracker Inferno Dragon
Skeletons Cannon Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows
Mega Knight Skeletons Cannon
Cannon Firecracker Mega Knight
Skeletons Firecracker Inferno Dragon
Arrows Mega Knight Cannon Firecracker Earthquake Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Firecracker Arrows Earthquake
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Mega Knight
Inferno Dragon
Arrows Firecracker Earthquake
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Earthquake Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake
Earthquake
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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