My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Giant Skeleton
Giant Snowball
Skeletons Cannon Little Prince
Zap
Skeletons Cannon Firecracker Dark Prince Little Prince
Barbarian Barrel
Skeletons Cannon Firecracker Dark Prince Giant Skeleton Little Prince
The Log
Skeletons Cannon Firecracker Dark Prince Giant Skeleton Little Prince
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Dark Prince Giant Skeleton Little Prince
Fireball
Cannon Firecracker Little Prince
Poison
Cannon Firecracker Little Prince
Lightning
Cannon Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Cannon Firecracker Little Prince Dark Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Dark Prince Giant Skeleton
Cannon
Firecracker
Dark Prince Giant Skeleton
Dark Prince
Arrows Firecracker Little Prince
Giant Skeleton
Arrows Firecracker The Log
The Log
Giant Skeleton Little Prince
Little Prince
Dark Prince The Log

Defense Synergies 3 19

Skeletons
Cannon Firecracker Dark Prince Giant Skeleton The Log Little Prince
Arrows
Cannon Dark Prince Giant Skeleton Little Prince
Cannon
Skeletons The Log Arrows Firecracker Dark Prince Little Prince
Firecracker
The Log Skeletons Cannon Dark Prince Giant Skeleton
Dark Prince
Skeletons Arrows Cannon Firecracker The Log Little Prince
Giant Skeleton
Skeletons Arrows Firecracker The Log Little Prince
The Log
Cannon Firecracker Skeletons Dark Prince Giant Skeleton Little Prince
Little Prince
Skeletons Arrows Cannon Dark Prince Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Cannon Firecracker Dark Prince The Log
Cannon Skeletons Dark Prince Giant Skeleton
Cannon Skeletons Firecracker Dark Prince
Arrows Firecracker Dark Prince Giant Skeleton The Log
Arrows The Log Skeletons Cannon Firecracker Dark Prince
Arrows Cannon Firecracker Little Prince
Arrows Cannon Giant Skeleton The Log
Cannon Skeletons
Skeletons Cannon Firecracker Dark Prince Giant Skeleton Little Prince
Skeletons Arrows Cannon Firecracker Dark Prince Giant Skeleton The Log
Arrows Firecracker
Cannon Skeletons Dark Prince Giant Skeleton The Log
Arrows Cannon Firecracker Dark Prince The Log
Cannon
Cannon The Log
Skeletons Arrows Cannon Firecracker Dark Prince
Arrows Cannon Firecracker Dark Prince The Log Little Prince
Arrows The Log Cannon Firecracker Dark Prince Giant Skeleton Little Prince
Cannon
Dark Prince Arrows Cannon Firecracker Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Giant Skeleton
Arrows Firecracker The Log
Giant Skeleton Skeletons Dark Prince The Log
Dark Prince Giant Skeleton The Log
Giant Skeleton Skeletons Cannon Dark Prince
Arrows Firecracker Skeletons
Dark Prince Skeletons Giant Skeleton
Giant Skeleton Dark Prince
Giant Skeleton Skeletons Firecracker Dark Prince The Log
Skeletons Cannon
Dark Prince Giant Skeleton
Arrows Dark Prince Giant Skeleton The Log
Dark Prince Giant Skeleton Skeletons Cannon
Cannon Firecracker
Skeletons Firecracker Dark Prince Giant Skeleton The Log Little Prince
Arrows Cannon Firecracker Dark Prince Giant Skeleton The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Giant Skeleton The Log
Arrows Firecracker Dark Prince Giant Skeleton The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Dark Prince The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker Dark Prince The Log
Arrows Firecracker The Log Little Prince
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Dark Prince Little Prince
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Little Prince
Firecracker
Arrows The Log
Arrows Firecracker
Giant Skeleton
Arrows Firecracker The Log
Dark Prince
Arrows Firecracker
Arrows The Log
Firecracker Dark Prince
Arrows The Log Firecracker
Arrows Giant Skeleton
Firecracker Dark Prince
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Dark Prince Giant Skeleton The Log Little Prince

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