My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Bandit Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit Inferno Dragon
Giant Snowball
Skeletons Barbarians Battle Ram Inferno Dragon Lumberjack
Zap
Skeletons Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Skeletons Barbarians Battle Ram Bandit Magic Archer Lumberjack
The Log
Skeletons Barbarians Battle Ram Bandit Lumberjack
Earthquake
Skeletons Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Battle Ram Bandit Inferno Dragon Magic Archer Lumberjack
Fireball
Barbarians Battle Ram Bandit Inferno Dragon Magic Archer Lumberjack
Poison
Barbarians Magic Archer
Lightning
Battle Ram Bandit Inferno Dragon Magic Archer Lumberjack
Rocket
Barbarians Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Bandit Battle Ram Inferno Dragon Magic Archer Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Bandit Battle Ram

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Battle Ram Bandit Lumberjack
Barbarians
Battle Ram
Bandit Magic Archer Arrows Lumberjack
Bandit
Battle Ram Arrows Magic Archer Lumberjack
Inferno Dragon
Magic Archer
Battle Ram Bandit Lumberjack
Lumberjack
Arrows Battle Ram Bandit Magic Archer

Defense Synergies 0 10

Skeletons
Bandit Inferno Dragon Magic Archer Lumberjack
Arrows
Barbarians Bandit Lumberjack
Barbarians
Arrows
Battle Ram
Bandit
Skeletons Arrows Magic Archer Lumberjack
Inferno Dragon
Skeletons
Magic Archer
Skeletons Bandit Lumberjack
Lumberjack
Skeletons Arrows Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Barbarians Inferno Dragon Lumberjack Skeletons Bandit
Barbarians Lumberjack Skeletons Bandit Inferno Dragon
Barbarians Inferno Dragon Lumberjack Skeletons Bandit
Arrows Barbarians Lumberjack
Arrows Skeletons Bandit Magic Archer Lumberjack
Inferno Dragon Arrows Magic Archer
Arrows Barbarians Bandit Magic Archer
Barbarians Inferno Dragon Skeletons Lumberjack
Skeletons Barbarians Bandit Lumberjack
Barbarians Skeletons Arrows Bandit Magic Archer Lumberjack
Arrows Inferno Dragon Magic Archer
Barbarians Lumberjack Skeletons Bandit
Arrows Barbarians Magic Archer Lumberjack
Barbarians Inferno Dragon Bandit Lumberjack
Barbarians Bandit Inferno Dragon Lumberjack
Barbarians Skeletons Arrows Lumberjack
Arrows Barbarians Bandit Magic Archer Lumberjack
Arrows Barbarians Bandit Inferno Dragon Magic Archer Lumberjack
Barbarians Inferno Dragon Lumberjack
Arrows Barbarians Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Skeletons Bandit
Bandit Arrows Inferno Dragon Magic Archer Lumberjack
Barbarians Bandit Lumberjack Skeletons
Lumberjack Barbarians Bandit
Barbarians Skeletons Bandit Inferno Dragon Lumberjack
Arrows Skeletons Magic Archer
Skeletons Barbarians Bandit Lumberjack
Barbarians Inferno Dragon Lumberjack
Skeletons Barbarians Bandit Inferno Dragon Magic Archer
Skeletons Barbarians Inferno Dragon
Inferno Dragon Barbarians Lumberjack
Arrows Barbarians
Barbarians Skeletons Bandit Lumberjack
Barbarians Magic Archer
Barbarians Skeletons Inferno Dragon Magic Archer Lumberjack
Arrows Barbarians Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Bandit
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Barbarians
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Bandit
Lumberjack
Arrows Bandit Magic Archer
Arrows Magic Archer
Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows
Arrows Bandit Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows Barbarians
Arrows Magic Archer
Inferno Dragon
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Barbarians Bandit Magic Archer
Arrows Magic Archer
Arrows
Magic Archer Lumberjack
Arrows Magic Archer
Arrows
Magic Archer
Magic Archer
Bandit Magic Archer

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