My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Wizard Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Balloon
Giant Snowball
Skeletons Archers Balloon
Zap
Skeletons Archers Balloon
Barbarian Barrel
Skeletons Archers Knight Wizard Ice Wizard
The Log
Skeletons Archers
Earthquake
Skeletons Archers
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Wizard Balloon Ice Wizard
Fireball
Archers Wizard Balloon Ice Wizard
Poison
Archers Wizard Balloon Ice Wizard
Lightning
Knight Wizard Balloon Ice Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Knight Ice Wizard Freeze Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Arrows Balloon
Arrows
Balloon Archers Knight Freeze
Knight
Archers Balloon Arrows Wizard Ice Wizard
Wizard
Knight Balloon
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Archers Wizard Ice Wizard
Ice Wizard
Knight Balloon

Defense Synergies 2 10

Skeletons
Archers Knight Wizard Ice Wizard
Archers
Knight Skeletons Ice Wizard
Arrows
Knight Ice Wizard
Knight
Archers Ice Wizard Skeletons Arrows Wizard
Wizard
Skeletons Knight Freeze Ice Wizard
Freeze
Wizard
Balloon
Ice Wizard
Knight Skeletons Archers Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Skeletons Knight Ice Wizard
Skeletons Archers Knight Freeze Ice Wizard
Skeletons Knight Ice Wizard
Arrows
Arrows Freeze Skeletons Archers Ice Wizard
Archers Arrows Wizard Freeze Ice Wizard
Arrows
Skeletons Ice Wizard
Knight Skeletons Archers Ice Wizard
Archers Ice Wizard Skeletons Arrows Knight Wizard Freeze
Arrows Archers Wizard Ice Wizard
Skeletons Knight Wizard Freeze Ice Wizard
Wizard Arrows Freeze
Knight
Freeze
Wizard Skeletons Arrows Knight
Arrows Archers Knight Wizard Ice Wizard
Arrows Wizard Freeze Archers Knight Ice Wizard
Wizard Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers
Archers Arrows Knight Wizard
Skeletons Knight
Knight
Skeletons Knight
Arrows Wizard Skeletons Archers Freeze Ice Wizard
Skeletons Archers Knight Ice Wizard
Knight
Freeze Skeletons Knight
Skeletons
Knight
Arrows
Skeletons Knight Wizard
Wizard Archers
Skeletons Archers Knight Freeze
Arrows Archers Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Ice Wizard
Arrows
Arrows Knight Freeze
Wizard Arrows
Arrows Wizard Freeze Ice Wizard
Archers Arrows Wizard
Arrows Wizard Freeze Ice Wizard
Arrows Wizard
Arrows Knight Wizard
Archers Arrows Wizard
Knight
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard Ice Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard Ice Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Archers Freeze
Archers Arrows Wizard Ice Wizard
Freeze
Arrows
Knight Wizard
Arrows Wizard
Arrows
Freeze
Freeze

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