My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Three Musketeers Hunter Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Three Musketeers Skeleton Army Ram Rider
Giant Snowball
Skeletons Battle Ram Three Musketeers Skeleton Army Ram Rider
Zap
Skeletons Battle Ram Three Musketeers Skeleton Army Goblin Giant Ram Rider
Barbarian Barrel
Skeletons Battle Ram Three Musketeers Skeleton Army Hunter
The Log
Skeletons Battle Ram Three Musketeers Skeleton Army Hunter Ram Rider
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Battle Ram Three Musketeers Skeleton Army Hunter Ram Rider
Fireball
Battle Ram Three Musketeers Skeleton Army Hunter Ram Rider
Poison
Three Musketeers Skeleton Army Hunter
Lightning
Battle Ram Three Musketeers Hunter Ram Rider
Rocket
Three Musketeers Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Army Battle Ram Hunter Ram Rider Lightning Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Skeleton Army Battle Ram Hunter

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Battle Ram
Three Musketeers Hunter Lightning
Three Musketeers
Battle Ram
Skeleton Army
Hunter
Battle Ram Goblin Giant Ram Rider
Lightning
Ram Rider Battle Ram Goblin Giant
Goblin Giant
Hunter Lightning
Ram Rider
Lightning Hunter

Defense Synergies 0 3

Skeletons
Hunter Ram Rider
Battle Ram
Three Musketeers
Skeleton Army
Hunter
Skeletons Ram Rider
Lightning
Goblin Giant
Ram Rider
Skeletons Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant Ram Rider
Skeleton Army Hunter Skeletons Three Musketeers Ram Rider
Three Musketeers Skeleton Army Hunter Ram Rider Skeletons Lightning
Three Musketeers Skeleton Army Hunter Skeletons Ram Rider
Lightning Skeleton Army
Skeleton Army Skeletons Hunter
Three Musketeers Hunter Lightning Ram Rider
Lightning Goblin Giant Ram Rider
Three Musketeers Hunter Skeletons Skeleton Army
Skeleton Army Skeletons Hunter
Skeleton Army Skeletons Hunter Goblin Giant Ram Rider
Three Musketeers Hunter Ram Rider
Skeleton Army Hunter Skeletons Three Musketeers Lightning Ram Rider
Three Musketeers Skeleton Army Hunter
Skeleton Army Three Musketeers Hunter Ram Rider
Skeleton Army Three Musketeers Hunter Lightning Ram Rider
Three Musketeers Skeletons Skeleton Army Hunter
Three Musketeers Skeleton Army Hunter Ram Rider
Hunter Ram Rider
Three Musketeers Hunter Ram Rider
Skeleton Army Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons
Hunter Lightning
Skeleton Army Skeletons Hunter Lightning Goblin Giant Ram Rider
Skeleton Army Hunter Lightning Goblin Giant Ram Rider
Skeletons Three Musketeers Skeleton Army Hunter Goblin Giant Ram Rider
Skeletons Three Musketeers Hunter Goblin Giant Ram Rider
Skeleton Army Skeletons Hunter Lightning Goblin Giant Ram Rider
Skeleton Army Hunter Goblin Giant
Lightning Skeletons Skeleton Army
Skeletons Three Musketeers Skeleton Army Goblin Giant
Hunter
Skeleton Army Lightning Goblin Giant
Skeleton Army Lightning Skeletons Three Musketeers Hunter Goblin Giant Ram Rider
Three Musketeers Skeleton Army
Skeleton Army Skeletons Three Musketeers Hunter Lightning Goblin Giant
Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ram Rider
Lightning Goblin Giant
Lightning
Hunter Goblin Giant Ram Rider
Hunter Lightning Ram Rider
Lightning Ram Rider
Lightning Three Musketeers
Lightning Ram Rider
Lightning
Lightning Three Musketeers Hunter
Lightning
Lightning
Lightning Three Musketeers Hunter
Lightning Three Musketeers
Lightning Three Musketeers
Lightning
Lightning Three Musketeers Hunter
Lightning
Lightning
Lightning
Lightning
Lightning
Hunter
Hunter Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Skeleton Army
Lightning Three Musketeers Hunter Ram Rider
Lightning Three Musketeers Hunter
Lightning
Lightning
Three Musketeers
Lightning
Lightning
Lightning Goblin Giant

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