My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Electro Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Skeleton Dragons Electro Dragon Lumberjack
Zap
Barbarian Barrel
Magic Archer Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Battle Healer Electro Dragon Magic Archer Lumberjack
Fireball
Skeleton Dragons Battle Healer Electro Dragon Magic Archer Lumberjack
Poison
Skeleton Dragons Battle Healer Electro Dragon Magic Archer
Lightning
Skeleton Dragons Battle Healer Electro Dragon Magic Archer Lumberjack
Rocket
Battle Healer Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Rocket Tornado Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Skeleton Dragons Battle Healer Magic Archer Lumberjack Electro Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Skeleton Dragons Battle Healer Magic Archer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Tornado Battle Healer Lumberjack Mega Knight
Battle Healer
Electro Dragon Skeleton Dragons Tornado Magic Archer Lumberjack
Rocket
Tornado
Tornado
Skeleton Dragons Rocket Magic Archer Battle Healer Electro Dragon Mega Knight
Electro Dragon
Battle Healer Tornado Magic Archer Mega Knight
Magic Archer
Tornado Battle Healer Electro Dragon Lumberjack Mega Knight
Lumberjack
Skeleton Dragons Battle Healer Magic Archer Mega Knight
Mega Knight
Skeleton Dragons Tornado Electro Dragon Magic Archer Lumberjack

Defense Synergies 4 12

Skeleton Dragons
Tornado Battle Healer Electro Dragon Lumberjack Mega Knight
Battle Healer
Electro Dragon Skeleton Dragons Tornado Magic Archer Lumberjack
Rocket
Tornado
Tornado
Skeleton Dragons Rocket Magic Archer Battle Healer Electro Dragon Mega Knight
Electro Dragon
Battle Healer Skeleton Dragons Tornado Lumberjack
Magic Archer
Tornado Battle Healer Lumberjack Mega Knight
Lumberjack
Skeleton Dragons Battle Healer Electro Dragon Magic Archer
Mega Knight
Skeleton Dragons Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Electro Dragon Magic Archer
Lumberjack Skeleton Dragons Battle Healer Electro Dragon Mega Knight
Rocket Tornado Lumberjack Mega Knight Skeleton Dragons Electro Dragon
Lumberjack Skeleton Dragons Electro Dragon Mega Knight
Battle Healer Rocket Tornado Lumberjack Mega Knight
Tornado Skeleton Dragons Electro Dragon Magic Archer Lumberjack Mega Knight
Skeleton Dragons Rocket Tornado Electro Dragon Magic Archer
Rocket Skeleton Dragons Battle Healer Electro Dragon Magic Archer Mega Knight
Tornado Lumberjack
Tornado Battle Healer Lumberjack Mega Knight
Skeleton Dragons Tornado Electro Dragon Magic Archer Lumberjack Mega Knight
Skeleton Dragons Tornado Electro Dragon Magic Archer
Lumberjack Mega Knight Skeleton Dragons Battle Healer Rocket Electro Dragon
Rocket Mega Knight Skeleton Dragons Tornado Electro Dragon Magic Archer Lumberjack
Lumberjack Mega Knight
Rocket Tornado Lumberjack Mega Knight
Mega Knight Skeleton Dragons Tornado Electro Dragon Lumberjack
Mega Knight Skeleton Dragons Battle Healer Tornado Electro Dragon Magic Archer Lumberjack
Tornado Skeleton Dragons Battle Healer Electro Dragon Magic Archer Lumberjack Mega Knight
Tornado Lumberjack
Skeleton Dragons Mega Knight Battle Healer Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Battle Healer
Skeleton Dragons Battle Healer Rocket Electro Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Battle Healer Rocket Electro Dragon
Rocket Lumberjack Mega Knight Battle Healer Tornado
Battle Healer Lumberjack Mega Knight
Skeleton Dragons Rocket Tornado Electro Dragon Magic Archer
Rocket Battle Healer Lumberjack
Mega Knight Battle Healer Lumberjack
Rocket Electro Dragon Mega Knight Skeleton Dragons Tornado Magic Archer
Skeleton Dragons
Mega Knight Electro Dragon Lumberjack
Rocket Mega Knight Tornado
Rocket Mega Knight Lumberjack
Skeleton Dragons Electro Dragon Magic Archer Mega Knight
Electro Dragon Skeleton Dragons Battle Healer Rocket Tornado Magic Archer Lumberjack
Mega Knight Skeleton Dragons Battle Healer Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Skeleton Dragons Rocket Electro Dragon
Skeleton Dragons Tornado Electro Dragon Magic Archer
Rocket Skeleton Dragons Electro Dragon Magic Archer
Skeleton Dragons Rocket
Rocket Skeleton Dragons Magic Archer Mega Knight
Skeleton Dragons Rocket Tornado Electro Dragon Magic Archer
Skeleton Dragons Tornado Magic Archer
Skeleton Dragons Tornado Electro Dragon Magic Archer
Skeleton Dragons Tornado Electro Dragon
Rocket Tornado Electro Dragon Lumberjack
Rocket Skeleton Dragons Tornado Electro Dragon Magic Archer
Skeleton Dragons Rocket Tornado Electro Dragon Magic Archer
Rocket Skeleton Dragons Magic Archer
Skeleton Dragons Rocket Electro Dragon Magic Archer
Skeleton Dragons Magic Archer
Rocket Skeleton Dragons Electro Dragon Magic Archer
Magic Archer Skeleton Dragons Rocket Electro Dragon Mega Knight
Rocket Tornado
Skeleton Dragons Rocket
Rocket Skeleton Dragons Electro Dragon Magic Archer Mega Knight
Rocket Skeleton Dragons Tornado Electro Dragon Magic Archer Mega Knight
Rocket Skeleton Dragons Magic Archer Mega Knight
Rocket Skeleton Dragons Tornado
Rocket Tornado
Rocket Skeleton Dragons Electro Dragon
Tornado Skeleton Dragons Electro Dragon Magic Archer Mega Knight
Skeleton Dragons Tornado Electro Dragon Magic Archer
Skeleton Dragons Tornado Electro Dragon Magic Archer Mega Knight
Rocket Skeleton Dragons Tornado Magic Archer
Skeleton Dragons Tornado Electro Dragon Magic Archer
Rocket Electro Dragon Skeleton Dragons
Skeleton Dragons Rocket Electro Dragon Magic Archer Mega Knight
Rocket Skeleton Dragons Electro Dragon Magic Archer
Mega Knight
Rocket Magic Archer
Rocket Electro Dragon Magic Archer
Rocket Skeleton Dragons Tornado Electro Dragon Magic Archer
Skeleton Dragons Rocket Electro Dragon Magic Archer Lumberjack Mega Knight
Skeleton Dragons Electro Dragon Magic Archer
Rocket Tornado
Skeleton Dragons Electro Dragon Mega Knight
Electro Dragon Skeleton Dragons Rocket Tornado Magic Archer
Skeleton Dragons Rocket Tornado Electro Dragon Magic Archer
Electro Dragon Rocket Tornado Magic Archer Mega Knight

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