My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Battle Ram Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army Balloon
Giant Snowball
Bats Mega Minion Battle Ram Skeleton Army Witch Balloon
Zap
Bats Battle Ram Skeleton Army Witch Balloon
Barbarian Barrel
Battle Ram Skeleton Army Witch
The Log
Battle Ram Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Mega Minion Battle Ram Skeleton Army Witch Balloon
Fireball
Mega Minion Battle Ram Skeleton Army Witch Balloon
Poison
Bats Mega Minion Skeleton Army Witch Balloon
Lightning
Mega Minion Battle Ram Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Battle Ram Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Mega Minion Skeleton Army Battle Ram Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Mega Minion

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Mega Minion Battle Ram Rage
Zap
Mega Minion Battle Ram Balloon Bats Witch
Mega Minion
Zap Bats Balloon
Battle Ram
Zap Bats Witch
Rage
Witch Balloon Bats
Skeleton Army
Witch
Rage Zap Battle Ram
Balloon
Bats Zap Rage Mega Minion

Defense Synergies 1 5

Bats
Zap
Zap
Mega Minion Bats Skeleton Army Witch
Mega Minion
Zap Skeleton Army Witch
Battle Ram
Rage
Skeleton Army
Zap Mega Minion
Witch
Zap Mega Minion
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Skeleton Army Bats Zap Mega Minion Witch
Skeleton Army Witch Bats Mega Minion
Skeleton Army Witch Bats Mega Minion
Skeleton Army
Skeleton Army Bats Zap Mega Minion
Bats Mega Minion Zap Witch
Zap
Witch Skeleton Army
Skeleton Army
Bats Skeleton Army Witch Zap Mega Minion
Mega Minion Bats Zap Witch
Skeleton Army Bats Zap Witch
Skeleton Army Bats Zap Mega Minion Witch
Skeleton Army
Skeleton Army Zap
Bats Skeleton Army Witch
Bats Zap Mega Minion Skeleton Army Witch
Zap Witch Bats Mega Minion
Skeleton Army Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch
Zap Mega Minion
Skeleton Army Bats Zap Witch
Skeleton Army Bats Zap
Skeleton Army Witch
Bats Zap Witch
Skeleton Army Bats Mega Minion Witch
Skeleton Army
Zap Bats Mega Minion Skeleton Army Witch
Witch Mega Minion Skeleton Army
Bats Mega Minion Witch
Skeleton Army Zap
Skeleton Army Witch
Skeleton Army Witch
Skeleton Army Witch Bats Zap Mega Minion
Bats Zap Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Bats Zap Mega Minion Witch
Witch
Zap
Zap
Bats
Zap
Zap
Zap
Zap Witch
Bats
Zap Mega Minion
Zap Witch
Zap
Zap Witch
Mega Minion Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch
Zap Bats Mega Minion Witch
Mega Minion
Zap
Zap
Zap Bats Skeleton Army Witch
Zap Mega Minion Witch
Mega Minion
Zap
Zap
Mega Minion
Zap Bats Witch
Bats Zap Witch
Zap Witch

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