My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Skeleton Army Sparky
Giant Snowball
Goblin Gang Minion Horde Skeleton Army
Zap
Goblin Gang Minion Horde Royal Giant Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Valkyrie Wizard Skeleton Army Sparky
The Log
Goblin Gang Royal Giant Skeleton Army Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Valkyrie Wizard Skeleton Army Sparky
Fireball
Goblin Gang Minion Horde Wizard Skeleton Army Sparky
Poison
Goblin Gang Minion Horde Wizard Skeleton Army Sparky
Lightning
Valkyrie Wizard Sparky
Rocket
Minion Horde Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Skeleton Army Valkyrie Minion Horde Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Skeleton Army Valkyrie

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Valkyrie Mirror Sparky
Minion Horde
Royal Giant Mirror Sparky
Royal Giant
Goblin Gang Minion Horde Wizard Mirror Sparky
Valkyrie
Goblin Gang Wizard Sparky
Wizard
Royal Giant Valkyrie Sparky
Mirror
Goblin Gang Minion Horde Royal Giant Skeleton Army Sparky
Skeleton Army
Mirror Sparky
Sparky
Goblin Gang Minion Horde Royal Giant Valkyrie Wizard Mirror Skeleton Army

Defense Synergies 2 11

Goblin Gang
Valkyrie Mirror Skeleton Army Sparky
Minion Horde
Mirror Sparky
Royal Giant
Valkyrie
Goblin Gang Wizard Mirror Sparky
Wizard
Valkyrie Skeleton Army
Mirror
Minion Horde Skeleton Army Goblin Gang Valkyrie Sparky
Skeleton Army
Mirror Goblin Gang Wizard Sparky
Sparky
Goblin Gang Minion Horde Valkyrie Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Sparky
Minion Horde Skeleton Army Sparky Goblin Gang Valkyrie
Goblin Gang Minion Horde Skeleton Army Sparky Valkyrie
Minion Horde Skeleton Army Sparky Goblin Gang Valkyrie
Valkyrie Skeleton Army Sparky
Goblin Gang Skeleton Army Valkyrie
Minion Horde Goblin Gang Wizard
Valkyrie Sparky
Minion Horde Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde Valkyrie Sparky
Goblin Gang Minion Horde Valkyrie Skeleton Army Wizard
Minion Horde Goblin Gang Wizard
Minion Horde Skeleton Army Sparky Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Sparky Goblin Gang Minion Horde
Skeleton Army Sparky Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Sparky
Minion Horde Wizard Sparky Goblin Gang Valkyrie Skeleton Army
Goblin Gang Minion Horde Valkyrie Wizard Skeleton Army
Valkyrie Wizard
Sparky
Goblin Gang Valkyrie Wizard Skeleton Army Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Sparky
Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Minion Horde Valkyrie Sparky
Goblin Gang Valkyrie Skeleton Army Minion Horde Sparky
Goblin Gang Minion Horde Valkyrie Skeleton Army Sparky
Wizard Goblin Gang Minion Horde
Goblin Gang Skeleton Army Sparky Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Sparky
Minion Horde Valkyrie Skeleton Army Sparky
Goblin Gang Minion Horde Skeleton Army Sparky
Minion Horde Valkyrie Sparky
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Minion Horde Valkyrie Wizard Sparky
Wizard Minion Horde Valkyrie Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Minion Horde Valkyrie
Valkyrie Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Sparky
Minion Horde Sparky
Valkyrie Sparky
Wizard Minion Horde Valkyrie Sparky
Wizard Minion Horde
Minion Horde Wizard Sparky
Wizard
Wizard
Goblin Gang Minion Horde Sparky
Minion Horde Valkyrie Wizard Sparky
Wizard
Sparky
Minion Horde
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Wizard Sparky
Valkyrie Wizard
Minion Horde Sparky
Wizard
Sparky
Minion Horde
Valkyrie Wizard Sparky
Minion Horde
Wizard Sparky
Wizard Sparky
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Minion Horde Goblin Gang Skeleton Army
Wizard
Goblin Gang Minion Horde Valkyrie Wizard Sparky
Wizard
Sparky
Minion Horde Sparky
Goblin Gang Minion Horde Sparky
Sparky

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