My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Flying Machine P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Bats Flying Machine Goblin Barrel Skeleton Army
Zap
Skeletons Bats Flying Machine Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Goblin Barrel Skeleton Army Electro Wizard
The Log
Skeletons Goblin Barrel Skeleton Army
Earthquake
Skeletons Goblin Barrel Skeleton Army
Arrows
Skeletons Bats Flying Machine Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Bats Flying Machine Goblin Barrel Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Flying Machine Goblin Barrel Skeleton Army Electro Wizard
Poison
Bats Flying Machine Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Barrel Skeleton Army Fireball Flying Machine Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Barrel Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Flying Machine Goblin Barrel P.E.K.K.A
Fireball
Electro Wizard
Flying Machine
Bats P.E.K.K.A
Goblin Barrel
Bats Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Electro Wizard Bats Flying Machine Goblin Barrel
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 0 12

Skeletons
Bats Flying Machine P.E.K.K.A Electro Wizard
Bats
Skeletons P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Flying Machine
Skeletons Skeleton Army P.E.K.K.A Electro Wizard
Goblin Barrel
Skeleton Army
Flying Machine Electro Wizard
P.E.K.K.A
Skeletons Bats Flying Machine Electro Wizard
Electro Wizard
Skeletons Bats Fireball Flying Machine Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Electro Wizard
Skeleton Army P.E.K.K.A Skeletons Bats Flying Machine Electro Wizard
Skeleton Army P.E.K.K.A Skeletons Bats Electro Wizard
Skeleton Army P.E.K.K.A Skeletons Bats Electro Wizard
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Skeletons Bats Flying Machine Electro Wizard
Bats Electro Wizard Fireball Flying Machine
Fireball Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Electro Wizard
Bats Skeleton Army Electro Wizard Skeletons Fireball Flying Machine
Bats Fireball Flying Machine Electro Wizard
Skeleton Army P.E.K.K.A Skeletons Bats Fireball Flying Machine Electro Wizard
Fireball Skeleton Army Bats P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Fireball P.E.K.K.A Electro Wizard
Skeletons Bats Fireball Skeleton Army P.E.K.K.A Electro Wizard
Fireball Bats Flying Machine Skeleton Army Electro Wizard
Bats Fireball Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Bats Fireball Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Flying Machine
Skeleton Army P.E.K.K.A Skeletons Bats Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Skeletons Skeleton Army
Fireball Skeletons Bats Flying Machine Electro Wizard
Skeleton Army P.E.K.K.A Skeletons Bats Fireball Flying Machine Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Skeletons Bats Fireball Flying Machine Skeleton Army
P.E.K.K.A Skeletons Skeleton Army
P.E.K.K.A Bats Flying Machine
Skeleton Army P.E.K.K.A Fireball Electro Wizard
Skeleton Army P.E.K.K.A Skeletons Fireball
Fireball Flying Machine Skeleton Army
Skeleton Army Electro Wizard Skeletons Bats Fireball Flying Machine P.E.K.K.A
Bats Fireball Flying Machine P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Bats Flying Machine
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Bats Fireball Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Bats
Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine
Fireball
Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Fireball
Bats Fireball Flying Machine Electro Wizard
Electro Wizard Bats Fireball Flying Machine
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Bats Fireball Flying Machine Skeleton Army
Fireball Flying Machine Electro Wizard
Fireball
Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Fireball
Flying Machine P.E.K.K.A
Bats Fireball Flying Machine Electro Wizard
Bats Fireball Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard

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