My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Hogs Skeleton Army
Giant Snowball
Archers Minions Furnace Royal Hogs Skeleton Army
Zap
Archers Minions Furnace Royal Hogs Skeleton Army
Barbarian Barrel
Archers Knight Furnace Royal Hogs Skeleton Army
The Log
Archers Furnace Royal Hogs Skeleton Army
Earthquake
Archers Furnace Royal Hogs Skeleton Army
Arrows
Archers Minions Furnace Royal Hogs Skeleton Army
Royal Delivery
Archers Knight Minions Royal Hogs Skeleton Army
Fireball
Archers Minions Furnace Royal Hogs Skeleton Army
Poison
Archers Minions Furnace Royal Hogs Skeleton Army
Lightning
Knight Furnace
Rocket
Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Skeleton Army Fireball Furnace Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Knight Minions Furnace Royal Hogs
Archers
Knight Zap Royal Hogs
Knight
Archers Minions Zap Fireball Furnace Royal Hogs
Minions
Knight Zap Royal Hogs
Fireball
Zap Knight Royal Hogs
Furnace
Zap Knight Royal Hogs
Royal Hogs
Zap Archers Knight Minions Fireball Furnace
Skeleton Army

Defense Synergies 3 12

Zap
Fireball Archers Knight Minions Furnace Skeleton Army
Archers
Knight Zap Minions Furnace Skeleton Army
Knight
Archers Minions Zap Fireball Furnace Skeleton Army
Minions
Knight Zap Archers
Fireball
Zap Knight
Furnace
Zap Archers Knight Skeleton Army
Royal Hogs
Skeleton Army
Zap Archers Knight Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball
Skeleton Army Zap Knight Minions Furnace
Furnace Skeleton Army Archers Knight Minions
Skeleton Army Knight Minions Furnace
Fireball Skeleton Army
Fireball Skeleton Army Zap Archers Minions Furnace
Minions Furnace Zap Archers Fireball
Zap Fireball
Minions Furnace Skeleton Army
Knight Skeleton Army Archers
Archers Minions Skeleton Army Zap Knight Fireball Furnace
Minions Zap Archers Fireball Furnace
Furnace Skeleton Army Zap Knight Minions Fireball
Fireball Skeleton Army Zap Minions Furnace
Skeleton Army Knight Furnace
Skeleton Army Zap Fireball Furnace
Knight Minions Fireball Furnace Skeleton Army
Fireball Zap Archers Knight Minions Furnace Skeleton Army
Zap Furnace Archers Knight Minions Fireball
Skeleton Army Archers Knight Minions Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Archers Fireball Furnace
Fireball Zap Archers Knight
Skeleton Army Zap Knight Minions Furnace
Skeleton Army Zap Knight Fireball
Knight Skeleton Army
Fireball Furnace Zap Archers Minions
Skeleton Army Archers Knight Minions Fireball Furnace
Knight Skeleton Army
Zap Knight Minions Fireball Skeleton Army
Skeleton Army
Knight Minions
Skeleton Army Zap Fireball
Skeleton Army Knight Fireball
Archers Fireball Furnace Skeleton Army
Skeleton Army Zap Archers Knight Minions Fireball Furnace
Minions Zap Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap Furnace
Fireball Zap Minions Furnace
Archers Furnace
Fireball Zap
Fireball Zap
Minions Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Minions Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball Furnace
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball Skeleton Army
Fireball Zap Archers
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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