My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Magic Archer
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Giant Skeleton Magic Archer
Fireball
Wizard Skeleton Army Balloon Magic Archer
Poison
Wizard Skeleton Army Balloon Magic Archer
Lightning
Wizard Balloon Magic Archer
Rocket
Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Magic Archer Wizard Balloon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Skeleton Army Magic Archer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Giant Skeleton Mega Knight
Mirror
The Log Skeleton Army Balloon Giant Skeleton Magic Archer
Skeleton Army
Mirror
Balloon
Wizard Mirror Giant Skeleton The Log Magic Archer Mega Knight
Giant Skeleton
Wizard Mirror Balloon The Log Magic Archer
The Log
Mirror Balloon Giant Skeleton Magic Archer Mega Knight
Magic Archer
Mirror Balloon Giant Skeleton The Log Mega Knight
Mega Knight
Wizard Balloon The Log Magic Archer

Defense Synergies 1 15

Wizard
Skeleton Army Giant Skeleton The Log Mega Knight
Mirror
Skeleton Army The Log Magic Archer Mega Knight
Skeleton Army
Mirror Wizard Giant Skeleton The Log Magic Archer
Balloon
Giant Skeleton
Wizard Skeleton Army The Log Magic Archer
The Log
Wizard Mirror Skeleton Army Giant Skeleton Magic Archer Mega Knight
Magic Archer
Mirror Skeleton Army Giant Skeleton The Log Mega Knight
Mega Knight
Wizard Mirror The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Magic Archer
Skeleton Army The Log Mega Knight
Skeleton Army Mega Knight Giant Skeleton
Skeleton Army Mega Knight
Skeleton Army Giant Skeleton The Log Mega Knight
Skeleton Army The Log Magic Archer Mega Knight
Wizard Magic Archer
Giant Skeleton The Log Magic Archer Mega Knight
Skeleton Army
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Wizard Giant Skeleton The Log Magic Archer Mega Knight
Wizard Magic Archer
Skeleton Army Mega Knight Wizard Giant Skeleton The Log
Wizard Skeleton Army Mega Knight The Log Magic Archer
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Wizard Mega Knight Skeleton Army
Mega Knight Wizard Skeleton Army The Log Magic Archer
Wizard The Log Giant Skeleton Magic Archer Mega Knight
Wizard Skeleton Army Mega Knight Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Skeleton
Wizard The Log Magic Archer Mega Knight
Skeleton Army Giant Skeleton Mega Knight The Log
Skeleton Army Giant Skeleton Mega Knight The Log
Giant Skeleton Skeleton Army Mega Knight
Wizard Magic Archer
Skeleton Army Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Mega Knight Skeleton Army The Log Magic Archer
Skeleton Army
Mega Knight Giant Skeleton
Skeleton Army Mega Knight Giant Skeleton The Log
Skeleton Army Giant Skeleton Mega Knight Wizard
Wizard Skeleton Army Magic Archer Mega Knight
Skeleton Army Giant Skeleton The Log Magic Archer
Mega Knight Wizard Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton The Log
The Log Magic Archer
Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
Wizard The Log Magic Archer Mega Knight
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Wizard The Log Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Wizard The Log Magic Archer Mega Knight
Wizard The Log Magic Archer Mega Knight
Giant Skeleton The Log Magic Archer Mega Knight
Wizard
The Log
The Log
The Log Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer
Wizard Magic Archer
Wizard
Wizard The Log Magic Archer Mega Knight
Magic Archer
Giant Skeleton Mega Knight
Wizard The Log Magic Archer
Skeleton Army Magic Archer
Wizard Magic Archer
The Log
Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Giant Skeleton
Mega Knight
Giant Skeleton The Log Magic Archer
Magic Archer
Giant Skeleton The Log Magic Archer Mega Knight

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