My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Elite Barbarians Skeleton Army
Giant Snowball
Bomber Bats Minions Skeleton Army
Zap
Bomber Bats Minions Skeleton Army
Barbarian Barrel
Bomber Elite Barbarians Skeleton Army
The Log
Bomber Elite Barbarians Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Minions Skeleton Army
Royal Delivery
Bomber Bats Minions Elite Barbarians Skeleton Army
Fireball
Bomber Minions Elite Barbarians Skeleton Army
Poison
Bomber Bats Minions Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Minions Skeleton Army Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Minions

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Zap Minions Elite Barbarians
Bats
Bomber Zap Minions Elite Barbarians Golem
Zap
Elite Barbarians Bomber Bats Minions Golem
Minions
Bomber Bats Zap Elite Barbarians Golem
Elite Barbarians
Zap Bomber Bats Minions
Rocket
Golem
Skeleton Army
Golem
Bomber Bats Zap Minions Rocket

Defense Synergies 0 7

Bomber
Bats Zap
Bats
Bomber Zap Minions
Zap
Bomber Bats Minions Elite Barbarians Skeleton Army
Minions
Bats Zap
Elite Barbarians
Zap
Rocket
Skeleton Army
Zap
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Minions
Elite Barbarians Skeleton Army Bomber Bats Zap Minions
Rocket Skeleton Army Bomber Bats Minions Elite Barbarians
Elite Barbarians Skeleton Army Bomber Bats Minions
Bomber Elite Barbarians Rocket Skeleton Army
Skeleton Army Bomber Bats Zap Minions
Bats Minions Rocket Zap
Rocket Zap
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber
Bats Minions Skeleton Army Bomber Zap
Minions Bats Zap
Skeleton Army Bomber Bats Zap Minions Elite Barbarians Rocket
Bomber Rocket Skeleton Army Bats Zap Minions
Elite Barbarians Skeleton Army
Rocket Skeleton Army Zap Elite Barbarians
Bomber Bats Minions Elite Barbarians Skeleton Army
Bomber Bats Zap Minions Elite Barbarians Skeleton Army
Zap Bomber Bats Minions
Elite Barbarians
Bomber Skeleton Army Bats Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Bomber Zap Elite Barbarians Rocket
Skeleton Army Bats Zap Minions Elite Barbarians Rocket
Rocket Skeleton Army Bats Zap Elite Barbarians
Elite Barbarians Skeleton Army
Rocket Bats Zap Minions
Rocket Skeleton Army Bats Minions Elite Barbarians
Elite Barbarians Skeleton Army
Zap Rocket Bats Minions Elite Barbarians Skeleton Army
Skeleton Army
Bats Minions Elite Barbarians
Rocket Skeleton Army Zap Elite Barbarians
Elite Barbarians Rocket Skeleton Army
Bomber Skeleton Army
Elite Barbarians Skeleton Army Bomber Bats Zap Minions Rocket
Bats Minions Bomber Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Bomber Rocket Zap
Bats Zap Minions Rocket
Bomber
Zap
Zap
Rocket Bats Minions Elite Barbarians
Rocket Zap
Zap Rocket
Rocket Elite Barbarians
Minions Rocket
Zap Elite Barbarians
Rocket Bomber Zap
Rocket
Rocket
Bomber Bats Minions Rocket
Rocket Bomber Zap
Rocket Bomber Zap
Rocket Minions
Rocket
Rocket
Rocket Zap
Zap Bomber
Zap
Zap
Rocket Zap
Elite Barbarians Bats Zap
Zap Rocket Bats Minions
Elite Barbarians
Bomber Zap Rocket
Zap Rocket
Rocket
Zap Bats Minions Rocket Skeleton Army
Rocket Zap
Rocket
Bomber Zap
Rocket Zap
Elite Barbarians
Zap Bats Minions Elite Barbarians Rocket
Bats Zap Rocket
Zap Rocket

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