My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone
Giant Snowball
Royal Recruits Musketeer Clone Witch
Zap
Clone Witch
Barbarian Barrel
Royal Recruits Musketeer Clone Witch
The Log
Royal Recruits Mini P.E.K.K.A Musketeer Clone Witch
Earthquake
Clone Witch
Arrows
Royal Recruits Clone Witch
Royal Delivery
Royal Recruits Mini P.E.K.K.A Musketeer Clone Witch
Fireball
Musketeer Clone Witch
Poison
Royal Recruits Musketeer Clone Witch
Lightning
Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Rage Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Clone Fireball Mini P.E.K.K.A Musketeer Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Clone Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Musketeer Clone
Fireball
The Log
Mini P.E.K.K.A
Musketeer Rage The Log
Musketeer
Royal Recruits Mini P.E.K.K.A The Log
Rage
Witch Mini P.E.K.K.A
Clone
Royal Recruits Witch
Witch
Rage Clone
The Log
Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 3 6

Royal Recruits
The Log
Fireball
The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Fireball Musketeer Witch
Musketeer
The Log Fireball Mini P.E.K.K.A
Rage
Clone
Witch
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Royal Recruits Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Musketeer The Log
Mini P.E.K.K.A Royal Recruits Musketeer Witch The Log
Mini P.E.K.K.A Witch Royal Recruits Musketeer
Royal Recruits Mini P.E.K.K.A Witch Musketeer
Royal Recruits Fireball Mini P.E.K.K.A The Log
Fireball The Log Musketeer
Musketeer Fireball Witch
Royal Recruits Fireball Musketeer The Log
Mini P.E.K.K.A Witch Royal Recruits Musketeer
Royal Recruits Mini P.E.K.K.A Musketeer
Witch Royal Recruits Fireball Musketeer The Log
Musketeer Fireball Witch
Royal Recruits Mini P.E.K.K.A Fireball Musketeer Witch The Log
Fireball Royal Recruits Mini P.E.K.K.A Witch The Log
Royal Recruits Mini P.E.K.K.A
Royal Recruits Fireball Mini P.E.K.K.A The Log
Royal Recruits Fireball Mini P.E.K.K.A Musketeer Witch
Fireball Royal Recruits Musketeer Witch The Log
Witch The Log Royal Recruits Fireball Musketeer
Mini P.E.K.K.A Royal Recruits Musketeer
Royal Recruits Fireball Mini P.E.K.K.A Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Musketeer The Log
Royal Recruits Mini P.E.K.K.A Musketeer Witch The Log
Royal Recruits Mini P.E.K.K.A Fireball Musketeer The Log
Royal Recruits Mini P.E.K.K.A Musketeer Witch
Fireball Musketeer Witch
Royal Recruits Mini P.E.K.K.A Fireball Musketeer Witch
Mini P.E.K.K.A Royal Recruits
Royal Recruits Fireball Mini P.E.K.K.A Witch The Log
Royal Recruits Witch Musketeer
Royal Recruits Mini P.E.K.K.A Musketeer Witch
Royal Recruits Fireball The Log
Royal Recruits Mini P.E.K.K.A Fireball Witch
Royal Recruits Fireball Musketeer Witch
Royal Recruits Witch Fireball Mini P.E.K.K.A Musketeer The Log
Royal Recruits Fireball Mini P.E.K.K.A Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Royal Recruits Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A Musketeer
Royal Recruits Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Witch The Log
Royal Recruits Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer The Log
Fireball Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Royal Recruits Fireball Musketeer The Log
The Log Fireball Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer The Log
Fireball
Fireball The Log
Royal Recruits Fireball Musketeer Witch
Fireball Musketeer Witch
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Fireball Musketeer
Fireball
Royal Recruits Musketeer
Royal Recruits Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Royal Recruits Fireball Musketeer Witch The Log

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