My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Bandit
Giant Snowball
Royal Recruits Dart Goblin Baby Dragon
Zap
Dart Goblin Bandit
Barbarian Barrel
Royal Recruits Dart Goblin Wizard Bandit
The Log
Royal Recruits Dart Goblin Bandit
Earthquake
Arrows
Royal Recruits Dart Goblin
Royal Delivery
Royal Recruits Dart Goblin Wizard Baby Dragon P.E.K.K.A Bandit
Fireball
Dart Goblin Wizard Baby Dragon Bandit
Poison
Royal Recruits Dart Goblin Wizard
Lightning
Wizard Baby Dragon Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Bandit Fireball Baby Dragon Wizard Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Dart Goblin Bandit Fireball

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Dart Goblin Bandit
Dart Goblin
Royal Recruits Baby Dragon P.E.K.K.A The Log Bandit
Fireball
Baby Dragon The Log
Wizard
P.E.K.K.A Bandit
Baby Dragon
Dart Goblin Fireball P.E.K.K.A Bandit
P.E.K.K.A
Dart Goblin Wizard Baby Dragon The Log
The Log
Dart Goblin Fireball P.E.K.K.A Bandit
Bandit
Royal Recruits Dart Goblin Wizard Baby Dragon The Log

Defense Synergies 2 14

Royal Recruits
Dart Goblin The Log
Dart Goblin
Royal Recruits Baby Dragon P.E.K.K.A The Log Bandit
Fireball
The Log Bandit
Wizard
P.E.K.K.A The Log Bandit
Baby Dragon
Dart Goblin P.E.K.K.A The Log Bandit
P.E.K.K.A
The Log Dart Goblin Wizard Baby Dragon
The Log
Fireball P.E.K.K.A Royal Recruits Dart Goblin Wizard Baby Dragon Bandit
Bandit
Dart Goblin Fireball Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Fireball Wizard Baby Dragon The Log
P.E.K.K.A Royal Recruits Dart Goblin The Log Bandit
P.E.K.K.A Royal Recruits Dart Goblin Bandit
Royal Recruits P.E.K.K.A Dart Goblin Bandit
Royal Recruits Fireball P.E.K.K.A The Log
Fireball The Log Dart Goblin Baby Dragon Bandit
Dart Goblin Fireball Wizard Baby Dragon
Royal Recruits Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log Bandit
P.E.K.K.A Royal Recruits
Royal Recruits Dart Goblin Bandit
Dart Goblin Royal Recruits Fireball Wizard Baby Dragon The Log Bandit
Dart Goblin Fireball Wizard Baby Dragon
Royal Recruits P.E.K.K.A Fireball Wizard The Log Bandit
Fireball Wizard Royal Recruits Dart Goblin Baby Dragon P.E.K.K.A The Log
Royal Recruits P.E.K.K.A Bandit
Royal Recruits Fireball P.E.K.K.A The Log Bandit
Wizard Royal Recruits Fireball P.E.K.K.A
Fireball Royal Recruits Dart Goblin Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Royal Recruits Dart Goblin Fireball Bandit
P.E.K.K.A Royal Recruits Dart Goblin
Royal Recruits Wizard Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball P.E.K.K.A Bandit
Fireball Bandit Wizard Baby Dragon The Log
Royal Recruits P.E.K.K.A Bandit The Log
Royal Recruits P.E.K.K.A Fireball The Log Bandit
Royal Recruits P.E.K.K.A Bandit
Fireball Wizard Dart Goblin Baby Dragon
Royal Recruits P.E.K.K.A Dart Goblin Fireball Bandit
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Fireball Baby Dragon The Log Bandit
Royal Recruits P.E.K.K.A Dart Goblin
P.E.K.K.A Royal Recruits Dart Goblin
Royal Recruits P.E.K.K.A Fireball The Log
Royal Recruits P.E.K.K.A Fireball Wizard Bandit
Royal Recruits Wizard Dart Goblin Fireball Baby Dragon
Royal Recruits Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log
Royal Recruits Dart Goblin Fireball Wizard Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Dart Goblin Baby Dragon The Log Bandit
Fireball Dart Goblin Baby Dragon The Log Bandit
Dart Goblin Fireball Baby Dragon The Log Bandit
Royal Recruits Dart Goblin Fireball The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon The Log
Fireball The Log Dart Goblin Wizard Baby Dragon
Fireball The Log Dart Goblin Wizard Bandit
Fireball
Royal Recruits Dart Goblin Fireball Wizard The Log Bandit
Fireball Dart Goblin Wizard Baby Dragon
Dart Goblin Fireball Baby Dragon The Log Bandit
Dart Goblin Fireball Baby Dragon Bandit
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Wizard Baby Dragon The Log Bandit
Royal Recruits Dart Goblin Fireball Wizard Baby Dragon The Log Bandit
Fireball
Dart Goblin Fireball Wizard Baby Dragon The Log Bandit
Dart Goblin Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Royal Recruits Fireball Baby Dragon The Log
The Log Fireball Wizard Baby Dragon
Fireball The Log Dart Goblin Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon The Log Bandit
Fireball Dart Goblin Baby Dragon The Log Bandit
Dart Goblin Fireball Wizard Baby Dragon
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard The Log Bandit
Fireball
P.E.K.K.A
Fireball Wizard The Log
Royal Recruits Dart Goblin Fireball Bandit
Fireball Dart Goblin Wizard Baby Dragon
The Log Fireball
Fireball Dart Goblin Wizard Baby Dragon
The Log Dart Goblin Fireball Wizard Baby Dragon
Fireball
Royal Recruits Dart Goblin P.E.K.K.A
Royal Recruits Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball Baby Dragon The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: