My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Electro Wizard Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Ram Rider
Giant Snowball
Hog Rider Royal Hogs Lumberjack Ram Rider
Zap
Royal Hogs Ram Rider
Barbarian Barrel
Royal Hogs Electro Wizard Magic Archer Lumberjack
The Log
Hog Rider Royal Hogs Lumberjack Ram Rider
Earthquake
Hog Rider Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Hog Rider Royal Hogs Electro Wizard Magic Archer Lumberjack Ram Rider
Fireball
Hog Rider Royal Hogs Electro Wizard Magic Archer Lumberjack Ram Rider
Poison
Royal Hogs Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer Lumberjack Ram Rider
Rocket
Hog Rider Royal Hogs Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Hog Rider Electro Wizard Magic Archer Lumberjack Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Hog Rider Electro Wizard

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage The Log Electro Wizard Magic Archer Lumberjack
Royal Hogs
The Log Electro Wizard Magic Archer Lumberjack
Rage
Hog Rider Electro Wizard
The Log
Hog Rider Royal Hogs Magic Archer Lumberjack Ram Rider
Electro Wizard
Hog Rider Royal Hogs Rage Magic Archer Lumberjack Ram Rider
Magic Archer
Ram Rider Hog Rider Royal Hogs The Log Electro Wizard Lumberjack
Lumberjack
Hog Rider Royal Hogs The Log Electro Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer The Log Electro Wizard Lumberjack

Defense Synergies 0 10

Hog Rider
Royal Hogs
Rage
The Log
Electro Wizard Magic Archer Lumberjack Ram Rider
Electro Wizard
The Log Magic Archer Lumberjack Ram Rider
Magic Archer
The Log Electro Wizard Lumberjack Ram Rider
Lumberjack
The Log Electro Wizard Magic Archer Ram Rider
Ram Rider
The Log Electro Wizard Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer Ram Rider
Lumberjack The Log Electro Wizard Ram Rider
Lumberjack Ram Rider Electro Wizard
Lumberjack Electro Wizard Ram Rider
The Log Lumberjack
The Log Electro Wizard Magic Archer Lumberjack
Electro Wizard Ram Rider Magic Archer
The Log Electro Wizard Magic Archer Ram Rider
Lumberjack
Electro Wizard Lumberjack
Electro Wizard The Log Magic Archer Lumberjack Ram Rider
Electro Wizard Magic Archer Ram Rider
Lumberjack The Log Electro Wizard Ram Rider
The Log Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack Ram Rider
The Log Electro Wizard Lumberjack Ram Rider
Electro Wizard Lumberjack
The Log Electro Wizard Magic Archer Lumberjack Ram Rider
The Log Electro Wizard Magic Archer Lumberjack Ram Rider
Electro Wizard Lumberjack Ram Rider
The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard The Log Magic Archer Lumberjack
Lumberjack The Log Electro Wizard Ram Rider
Lumberjack The Log Electro Wizard Ram Rider
Lumberjack Ram Rider
Electro Wizard Magic Archer Ram Rider
Electro Wizard Lumberjack Ram Rider
Lumberjack
Electro Wizard The Log Magic Archer
Lumberjack
The Log Electro Wizard
Lumberjack Ram Rider
Magic Archer
Electro Wizard The Log Magic Archer Lumberjack
The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Electro Wizard Magic Archer Ram Rider
The Log Magic Archer
The Log
The Log Magic Archer
Magic Archer Ram Rider
The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Ram Rider
Electro Wizard Lumberjack
The Log Electro Wizard Magic Archer Ram Rider
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Electro Wizard Magic Archer Ram Rider
The Log Magic Archer Ram Rider
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer Ram Rider
The Log
Electro Wizard Magic Archer Lumberjack
The Log Magic Archer
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer

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