My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Zappies Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Graveyard
Giant Snowball
Zappies Graveyard
Zap
Zappies Inferno Tower Graveyard
Barbarian Barrel
Ice Spirit Elixir Golem Zappies Inferno Tower Wizard Royal Ghost Graveyard
The Log
Ice Spirit Elixir Golem Zappies Graveyard
Earthquake
Elixir Golem Zappies Inferno Tower Graveyard
Arrows
Ice Spirit Zappies Graveyard
Royal Delivery
Ice Spirit Elixir Golem Zappies Wizard Royal Ghost Graveyard
Fireball
Elixir Golem Zappies Inferno Tower Wizard
Poison
Elixir Golem Zappies Inferno Tower Wizard Graveyard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Inferno Tower Rocket Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Elixir Golem Royal Ghost Zappies Inferno Tower Wizard Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Elixir Golem Royal Ghost Zappies

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Royal Ghost Graveyard
Elixir Golem
Ice Spirit Zappies Wizard Royal Ghost Graveyard
Zappies
Elixir Golem Royal Ghost Graveyard
Inferno Tower
Wizard
Elixir Golem Royal Ghost
Rocket
Royal Ghost
Ice Spirit Elixir Golem Zappies Wizard
Graveyard
Ice Spirit Elixir Golem Zappies

Defense Synergies 1 6

Ice Spirit
Inferno Tower Zappies Wizard Rocket Royal Ghost
Elixir Golem
Zappies
Ice Spirit
Inferno Tower
Ice Spirit Royal Ghost
Wizard
Ice Spirit Royal Ghost
Rocket
Ice Spirit
Royal Ghost
Ice Spirit Inferno Tower Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies Inferno Tower Wizard
Inferno Tower Ice Spirit Zappies
Inferno Tower Rocket Zappies
Inferno Tower Zappies
Rocket
Zappies Royal Ghost
Inferno Tower Rocket Ice Spirit Zappies Wizard
Rocket Inferno Tower
Zappies Inferno Tower
Ice Spirit Zappies Inferno Tower Royal Ghost
Zappies Wizard Royal Ghost
Inferno Tower Zappies Wizard
Inferno Tower Ice Spirit Zappies Wizard Rocket
Wizard Rocket Ice Spirit Zappies Royal Ghost
Inferno Tower Zappies
Inferno Tower Rocket Ice Spirit Zappies
Wizard Zappies Inferno Tower
Ice Spirit Zappies Wizard Royal Ghost
Wizard Ice Spirit Zappies Royal Ghost
Zappies Inferno Tower
Wizard Royal Ghost Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Inferno Tower Royal Ghost
Wizard Rocket Royal Ghost
Zappies Ice Spirit Inferno Tower Rocket
Rocket Zappies Inferno Tower
Inferno Tower Zappies
Wizard Rocket Ice Spirit Zappies
Rocket Zappies Inferno Tower
Inferno Tower Zappies
Rocket Ice Spirit Zappies Inferno Tower
Inferno Tower Zappies
Zappies Inferno Tower
Rocket
Rocket Zappies Inferno Tower Wizard
Wizard Zappies
Zappies Inferno Tower Ice Spirit Rocket
Zappies Inferno Tower Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Royal Ghost
Rocket
Rocket
Wizard Rocket
Wizard Ice Spirit Rocket
Wizard
Ice Spirit Wizard
Wizard
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Ice Spirit Wizard
Wizard Royal Ghost
Wizard
Rocket
Wizard
Rocket Ice Spirit Zappies Wizard
Wizard Rocket
Rocket Ice Spirit Zappies
Rocket Wizard
Ice Spirit Zappies Rocket
Rocket Zappies Wizard
Wizard Rocket
Wizard
Rocket
Ice Spirit Zappies Rocket
Zappies Rocket
Rocket Royal Ghost

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