My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Dark Prince Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Dark Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Miner
Giant Snowball
Musketeer Wall Breakers Miner Lumberjack
Zap
Wall Breakers Dark Prince
Barbarian Barrel
Ice Spirit Musketeer Wall Breakers Dark Prince Magic Archer Lumberjack
The Log
Ice Spirit Musketeer Wall Breakers Dark Prince Lumberjack
Earthquake
Arrows
Ice Spirit Wall Breakers
Royal Delivery
Ice Spirit Musketeer Wall Breakers Dark Prince Miner Magic Archer Lumberjack
Fireball
Musketeer Wall Breakers Magic Archer Lumberjack
Poison
Musketeer Magic Archer
Lightning
Musketeer Dark Prince Magic Archer Lumberjack
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Miner Musketeer Dark Prince Magic Archer Lumberjack Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Wall Breakers Miner Musketeer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Musketeer Wall Breakers Dark Prince Miner Lumberjack
Musketeer
Ice Spirit Dark Prince Miner Lumberjack
Rocket
Miner
Wall Breakers
Miner Ice Spirit
Dark Prince
Ice Spirit Musketeer Miner Magic Archer Lumberjack
Miner
Wall Breakers Ice Spirit Musketeer Rocket Dark Prince Magic Archer Lumberjack
Magic Archer
Dark Prince Miner Lumberjack
Lumberjack
Ice Spirit Musketeer Dark Prince Miner Magic Archer

Defense Synergies 2 9

Ice Spirit
Musketeer Rocket Dark Prince Miner Magic Archer Lumberjack
Musketeer
Ice Spirit Lumberjack Dark Prince Miner
Rocket
Ice Spirit
Wall Breakers
Dark Prince
Ice Spirit Musketeer Magic Archer
Miner
Ice Spirit Musketeer
Magic Archer
Ice Spirit Dark Prince Lumberjack
Lumberjack
Musketeer Ice Spirit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Magic Archer
Lumberjack Ice Spirit Musketeer Dark Prince
Rocket Lumberjack Musketeer Dark Prince
Lumberjack Musketeer Dark Prince
Rocket Dark Prince Lumberjack
Musketeer Dark Prince Magic Archer Lumberjack
Musketeer Rocket Ice Spirit Magic Archer
Rocket Musketeer Magic Archer
Musketeer Lumberjack
Ice Spirit Musketeer Dark Prince Miner Lumberjack
Musketeer Dark Prince Magic Archer Lumberjack
Musketeer Magic Archer
Lumberjack Ice Spirit Musketeer Rocket Dark Prince
Rocket Ice Spirit Dark Prince Magic Archer Lumberjack
Lumberjack
Rocket Ice Spirit Lumberjack
Musketeer Dark Prince Lumberjack
Ice Spirit Musketeer Dark Prince Magic Archer Lumberjack
Ice Spirit Musketeer Dark Prince Magic Archer Lumberjack
Musketeer Lumberjack
Dark Prince Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince
Musketeer Rocket Miner Magic Archer Lumberjack
Lumberjack Ice Spirit Musketeer Rocket Dark Prince
Rocket Dark Prince Lumberjack Musketeer
Musketeer Dark Prince Lumberjack
Rocket Ice Spirit Musketeer Magic Archer
Rocket Dark Prince Musketeer Lumberjack
Dark Prince Lumberjack
Rocket Ice Spirit Dark Prince Magic Archer
Musketeer
Musketeer Dark Prince Lumberjack
Rocket Dark Prince
Rocket Dark Prince Lumberjack
Musketeer Magic Archer
Ice Spirit Musketeer Rocket Dark Prince Magic Archer Lumberjack
Musketeer Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Rocket
Musketeer Miner Magic Archer
Rocket Miner Magic Archer
Musketeer Rocket Dark Prince
Rocket Dark Prince Magic Archer
Ice Spirit Musketeer Rocket Magic Archer
Musketeer Magic Archer
Ice Spirit Magic Archer
Miner
Rocket Musketeer Lumberjack
Rocket Miner Musketeer Dark Prince Magic Archer
Musketeer Rocket Magic Archer
Rocket Musketeer Miner Magic Archer
Musketeer Rocket Magic Archer
Musketeer Magic Archer
Rocket Musketeer Magic Archer
Magic Archer Musketeer Rocket
Rocket
Rocket
Rocket Musketeer Dark Prince Magic Archer
Rocket Miner Magic Archer
Rocket Musketeer Magic Archer
Rocket
Rocket Musketeer
Rocket Musketeer
Ice Spirit Dark Prince Magic Archer
Miner Musketeer Magic Archer
Musketeer Miner Magic Archer
Rocket Miner Musketeer Magic Archer
Musketeer Magic Archer
Rocket Ice Spirit Musketeer
Musketeer Rocket Miner Magic Archer
Rocket Ice Spirit Magic Archer
Rocket Magic Archer
Ice Spirit Musketeer Rocket Dark Prince Magic Archer
Rocket Musketeer Magic Archer
Miner Musketeer Rocket Dark Prince Magic Archer Lumberjack
Musketeer Magic Archer
Rocket
Musketeer Dark Prince
Ice Spirit Musketeer Rocket Magic Archer
Musketeer Rocket Magic Archer
Musketeer Rocket Dark Prince Miner Magic Archer

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