My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Executioner Royal Ghost Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Executioner Royal Ghost Electro Wizard Inferno Dragon
Fireball
Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Freeze Executioner The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Executioner Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Freeze Electro Wizard Inferno Dragon Executioner Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Freeze Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Freeze
Executioner
The Log Mega Knight
The Log
Executioner Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Executioner The Log Royal Ghost Electro Wizard

Defense Synergies 0 14

Rocket
The Log
Freeze
Electro Wizard Mega Knight
Executioner
The Log Mega Knight
The Log
Rocket Executioner Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Royal Ghost
The Log Electro Wizard Mega Knight
Electro Wizard
Freeze The Log Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Mega Knight
Freeze Executioner The Log Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner The Log Electro Wizard
Inferno Dragon Executioner The Log Electro Wizard Mega Knight
Rocket Mega Knight Freeze Executioner Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard Mega Knight
Rocket The Log Mega Knight
Freeze The Log Executioner Royal Ghost Electro Wizard Mega Knight
Rocket Electro Wizard Inferno Dragon Freeze Executioner
Rocket The Log Electro Wizard Mega Knight
Inferno Dragon
Royal Ghost Electro Wizard Mega Knight
Executioner Electro Wizard Freeze The Log Royal Ghost Mega Knight
Executioner Inferno Dragon Electro Wizard
Mega Knight Rocket Freeze The Log Electro Wizard
Rocket Executioner Mega Knight Freeze The Log Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Rocket Freeze The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Executioner Electro Wizard
Mega Knight Executioner The Log Royal Ghost Electro Wizard
Freeze Executioner The Log Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Electro Wizard
Electro Wizard Rocket Executioner The Log Royal Ghost Inferno Dragon Mega Knight
Mega Knight Rocket The Log Electro Wizard
Rocket Mega Knight The Log Electro Wizard
Executioner Inferno Dragon Mega Knight
Rocket Executioner Freeze Electro Wizard
Rocket Electro Wizard
Mega Knight Inferno Dragon
Rocket Freeze Electro Wizard Mega Knight The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Rocket Mega Knight The Log Electro Wizard
Rocket Mega Knight Executioner
Executioner Mega Knight
Electro Wizard Rocket Freeze Executioner The Log Inferno Dragon
Executioner Mega Knight Freeze The Log Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze The Log Royal Ghost
Executioner The Log Royal Ghost Electro Wizard
Rocket The Log
Rocket Freeze The Log
Rocket Executioner The Log Mega Knight
Executioner Rocket Freeze
Executioner The Log
The Log Freeze Executioner
The Log
Rocket Electro Wizard
Rocket The Log Electro Wizard
Rocket Executioner
Rocket Executioner The Log
Rocket Freeze
The Log
Rocket Executioner The Log
Rocket Executioner The Log Mega Knight
Rocket Freeze
Rocket
Rocket Executioner The Log Electro Wizard Mega Knight
Rocket The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
Freeze The Log Executioner Mega Knight
Inferno Dragon
The Log Executioner Royal Ghost Electro Wizard
The Log Mega Knight
Rocket The Log
Executioner Electro Wizard
Rocket Electro Wizard Freeze
Rocket The Log Mega Knight
Rocket Freeze Electro Wizard
Mega Knight
Rocket The Log
Electro Wizard Rocket Freeze
Rocket Executioner Electro Wizard
Freeze
The Log
Rocket Executioner Electro Wizard Mega Knight
The Log Executioner
Rocket
Executioner Mega Knight
Rocket Freeze The Log Electro Wizard
Rocket Executioner Electro Wizard
Rocket Freeze Executioner The Log Royal Ghost Electro Wizard Mega Knight

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