My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Baby Dragon
Zap
Archers Royal Giant
Barbarian Barrel
Archers Knight Tesla
The Log
Archers Royal Giant
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Baby Dragon
Fireball
Archers Tesla Baby Dragon
Poison
Archers
Lightning
Knight Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Tornado Tesla Baby Dragon Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Archers Knight Royal Giant Baby Dragon
Archers
Knight Zap Royal Giant Baby Dragon
Knight
Archers Baby Dragon Zap
Tesla
Royal Giant
Zap Archers Rocket Tornado Baby Dragon
Rocket
Tornado Royal Giant
Tornado
Zap Rocket Baby Dragon Royal Giant
Baby Dragon
Knight Tornado Zap Archers Royal Giant

Defense Synergies 3 13

Zap
Archers Knight Tesla Tornado Baby Dragon
Archers
Knight Zap Tesla Tornado Baby Dragon
Knight
Archers Tesla Zap Tornado Baby Dragon
Tesla
Knight Zap Archers Tornado Baby Dragon
Royal Giant
Rocket
Tornado
Tornado
Rocket Zap Archers Knight Tesla Baby Dragon
Baby Dragon
Zap Archers Knight Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tesla Baby Dragon
Zap Knight Tesla
Tesla Rocket Tornado Archers Knight
Tesla Knight
Rocket Tornado
Tornado Zap Archers Tesla Baby Dragon
Tesla Rocket Tornado Zap Archers Baby Dragon
Rocket Zap Tesla Baby Dragon
Tesla Tornado
Knight Tornado Archers Tesla
Archers Zap Knight Tesla Tornado Baby Dragon
Tesla Zap Archers Tornado Baby Dragon
Tesla Zap Knight Rocket
Rocket Zap Tesla Tornado Baby Dragon
Knight Tesla
Rocket Tornado Zap Tesla
Tesla Knight Tornado
Tesla Zap Archers Knight Tornado Baby Dragon
Zap Tornado Baby Dragon Archers Knight Tesla
Tesla Tornado
Archers Knight Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla
Zap Archers Knight Tesla Rocket Baby Dragon
Zap Knight Rocket
Rocket Zap Knight Tesla Tornado
Knight Tesla
Rocket Zap Archers Tesla Tornado Baby Dragon
Rocket Archers Knight Tesla
Knight Tesla
Zap Rocket Knight Tornado Baby Dragon
Tesla
Knight Tesla
Rocket Zap Tornado
Rocket Knight Tesla
Archers Tesla Baby Dragon
Tesla Zap Archers Knight Rocket Tornado Baby Dragon
Zap Archers Tesla Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Zap Tornado Baby Dragon
Rocket Baby Dragon
Knight Rocket
Rocket Zap Baby Dragon
Zap Rocket Tornado Baby Dragon
Archers Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Rocket Tornado
Rocket Zap Knight Tornado
Zap Archers Rocket Tornado Baby Dragon
Rocket Knight Baby Dragon
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Zap Archers Baby Dragon
Rocket Zap Tornado Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Zap Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Rocket Zap Tornado Baby Dragon
Zap Archers Tornado Baby Dragon
Zap Rocket
Zap Rocket
Zap Rocket
Rocket
Zap Archers Rocket
Rocket Zap Archers Tornado Baby Dragon
Knight Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Tornado
Zap Rocket Tornado Baby Dragon
Zap Rocket Tornado
Zap Rocket Tornado Baby Dragon

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