My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Rascals Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals Wall Breakers Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Wall Breakers Night Witch Lava Hound
Giant Snowball
Bats Minions Minion Horde Wall Breakers Night Witch Lava Hound
Zap
Bats Minions Minion Horde Wall Breakers Night Witch Lava Hound
Barbarian Barrel
Rascals Wall Breakers Night Witch
The Log
Rascals Wall Breakers
Earthquake
Arrows
Bats Minions Minion Horde Rascals Wall Breakers Night Witch Lava Hound
Royal Delivery
Bats Minions Minion Horde Rascals Wall Breakers Night Witch Lava Hound
Fireball
Minions Minion Horde Rascals Wall Breakers Night Witch Lava Hound
Poison
Bats Minions Minion Horde Rascals Night Witch Lava Hound
Lightning
Night Witch
Rocket
Minion Horde Rascals Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Minions Night Witch Minion Horde Rascals Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Minions Rascals Wall Breakers
Arrows
Lava Hound Wall Breakers Night Witch
Minions
Lava Hound Bats Rascals Wall Breakers
Minion Horde
Lava Hound Rascals
Rascals
Bats Minions Minion Horde Wall Breakers
Wall Breakers
Bats Arrows Minions Rascals
Night Witch
Arrows Lava Hound
Lava Hound
Bats Arrows Minions Minion Horde Night Witch

Defense Synergies 0 2

Bats
Minions Rascals
Arrows
Minions
Bats
Minion Horde
Rascals
Bats
Wall Breakers
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Bats Minions Rascals Night Witch
Minion Horde Bats Minions Rascals Night Witch
Minion Horde Night Witch Bats Minions Rascals
Arrows
Arrows Bats Minions Rascals Night Witch
Bats Minions Minion Horde Arrows Rascals Night Witch
Arrows Rascals
Minion Horde Minions Rascals Night Witch
Minion Horde Rascals Night Witch
Bats Minions Minion Horde Arrows Rascals Night Witch
Arrows Minions Minion Horde Bats Rascals Night Witch
Minion Horde Night Witch Bats Minions Rascals
Bats Arrows Minions Minion Horde Rascals Night Witch
Minion Horde Rascals
Minion Horde Rascals
Minion Horde Bats Arrows Minions Rascals Night Witch
Arrows Bats Minions Minion Horde Rascals Night Witch
Arrows Bats Minions Rascals
Rascals Bats Arrows Minions Minion Horde Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Arrows
Bats Minions Minion Horde Rascals
Bats Minion Horde Rascals Night Witch
Minion Horde Rascals Night Witch
Arrows Bats Minions Minion Horde Rascals
Rascals Bats Minions Minion Horde Night Witch
Minion Horde Rascals
Minion Horde Bats Minions
Minion Horde
Bats Minions Minion Horde Rascals
Arrows
Rascals Minion Horde Night Witch
Minion Horde Rascals
Rascals Bats Minions Minion Horde Night Witch
Bats Arrows Minions Minion Horde Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rascals
Arrows
Arrows Minion Horde
Arrows Rascals
Arrows Minion Horde
Arrows Bats Minions Minion Horde
Arrows Minion Horde
Arrows
Arrows
Bats Minions Minion Horde Night Witch
Arrows Minion Horde
Arrows
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Bats Minions Minion Horde Night Witch
Arrows
Arrows
Minions Minion Horde Night Witch
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Bats Arrows Minion Horde Night Witch
Bats Minions Minion Horde
Minion Horde Night Witch
Arrows Minion Horde Night Witch
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Minions Night Witch
Arrows
Arrows
Minion Horde Rascals
Arrows
Arrows
Minion Horde
Bats Minions Minion Horde Rascals
Bats

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