My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Ice Golem Barbarian Barrel Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Fisherman Inferno Dragon
Giant Snowball
Goblins Wall Breakers Fisherman Inferno Dragon
Zap
Goblins Wall Breakers Fisherman Inferno Dragon
Barbarian Barrel
Goblins Rascals Wall Breakers
The Log
Goblins Rascals Wall Breakers Fisherman
Earthquake
Arrows
Goblins Rascals Wall Breakers
Royal Delivery
Goblins Rascals Wall Breakers Fisherman Inferno Dragon
Fireball
Rascals Wall Breakers Fisherman Inferno Dragon
Poison
Rascals Fisherman
Lightning
Ice Golem Fisherman Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Barbarian Barrel Wall Breakers The Log Fisherman Inferno Dragon Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Ice Golem Barbarian Barrel Wall Breakers

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Rascals
Wall Breakers
Ice Golem
Wall Breakers Goblins Barbarian Barrel
Barbarian Barrel
Ice Golem Wall Breakers
Wall Breakers
Ice Golem Rascals Barbarian Barrel The Log
The Log
Wall Breakers Fisherman
Fisherman
The Log
Inferno Dragon

Defense Synergies 0 12

Goblins
Ice Golem Barbarian Barrel The Log Fisherman
Rascals
Barbarian Barrel The Log
Ice Golem
Goblins Barbarian Barrel The Log Fisherman Inferno Dragon
Barbarian Barrel
Goblins Rascals Ice Golem
Wall Breakers
The Log
Goblins Rascals Ice Golem Fisherman Inferno Dragon
Fisherman
Goblins Ice Golem The Log
Inferno Dragon
Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel The Log
Inferno Dragon Goblins Rascals The Log Fisherman
Fisherman Goblins Rascals Inferno Dragon
Inferno Dragon Goblins Rascals Fisherman
Barbarian Barrel The Log
Barbarian Barrel The Log Goblins Rascals
Inferno Dragon Rascals
Rascals Ice Golem Barbarian Barrel The Log
Inferno Dragon Goblins Rascals Fisherman
Goblins Rascals Ice Golem Barbarian Barrel Fisherman
Goblins Rascals Ice Golem Barbarian Barrel The Log Fisherman
Inferno Dragon Rascals
Rascals The Log
Goblins Rascals Barbarian Barrel The Log
Inferno Dragon Rascals
Rascals The Log Fisherman Inferno Dragon
Goblins Rascals Fisherman
Goblins Rascals Barbarian Barrel The Log Fisherman
Barbarian Barrel The Log Rascals Ice Golem Fisherman Inferno Dragon
Fisherman Inferno Dragon
Rascals Goblins Barbarian Barrel The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Ice Golem Barbarian Barrel Fisherman
Ice Golem Barbarian Barrel The Log Fisherman Inferno Dragon
Goblins Rascals Ice Golem The Log Fisherman
Rascals Ice Golem Barbarian Barrel The Log Fisherman
Rascals Fisherman Inferno Dragon
Rascals Ice Golem
Rascals Goblins Ice Golem
Rascals Fisherman Inferno Dragon
Goblins Ice Golem Barbarian Barrel The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Rascals
The Log
Rascals Ice Golem
Rascals
Rascals Goblins Ice Golem Barbarian Barrel The Log Fisherman Inferno Dragon
Rascals Ice Golem Barbarian Barrel The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem Barbarian Barrel The Log
Barbarian Barrel The Log Fisherman
Barbarian Barrel The Log
Rascals Ice Golem Barbarian Barrel The Log
Barbarian Barrel The Log
Ice Golem
The Log
The Log Ice Golem Barbarian Barrel
The Log Fisherman
Goblins Fisherman
Barbarian Barrel The Log Fisherman
Ice Golem Barbarian Barrel The Log Fisherman
Barbarian Barrel Fisherman
Ice Golem Barbarian Barrel The Log Fisherman
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel
Fisherman
Barbarian Barrel The Log Fisherman
Barbarian Barrel The Log
The Log
The Log Fisherman
Barbarian Barrel The Log
Ice Golem The Log Barbarian Barrel
Fisherman Inferno Dragon
The Log Barbarian Barrel Fisherman
The Log Fisherman
Barbarian Barrel The Log Fisherman
Ice Golem
The Log
The Log
Barbarian Barrel
The Log Barbarian Barrel
Rascals
The Log Ice Golem
Rascals The Log
Barbarian Barrel The Log

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