My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram Bandit
Giant Snowball
Bats Minions Battle Ram
Zap
Bats Minions Battle Ram Bandit
Barbarian Barrel
Battle Ram Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Battle Ram P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Battle Ram Bandit Electro Wizard
Poison
Bats Minions Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Minions Bandit Fireball Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Minions Bandit

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Battle Ram Barbarian Barrel P.E.K.K.A Bandit
Minions
Bats Battle Ram Barbarian Barrel P.E.K.K.A Bandit
Fireball
Battle Ram Electro Wizard
Battle Ram
Bandit Bats Minions Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Barbarian Barrel
Bats Minions Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Electro Wizard Bats Minions Battle Ram Barbarian Barrel
Bandit
Battle Ram Bats Minions Barbarian Barrel Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Battle Ram Bandit

Defense Synergies 1 16

Bats
Minions Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Minions
Bats Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Fireball
Barbarian Barrel Bandit Electro Wizard
Battle Ram
Barbarian Barrel
Fireball Bats Minions P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Bats Minions Barbarian Barrel Electro Wizard
Bandit
Bats Minions Fireball Barbarian Barrel Electro Wizard
Electro Wizard
Bats Minions Fireball Barbarian Barrel P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Bats Minions Bandit Electro Wizard
P.E.K.K.A Bats Minions Bandit Electro Wizard
P.E.K.K.A Bats Minions Bandit Electro Wizard
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Bats Minions Bandit Electro Wizard
Bats Minions Electro Wizard Fireball
Fireball Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Minions
Barbarian Barrel Bandit Electro Wizard
Bats Minions Electro Wizard Fireball Barbarian Barrel Bandit
Minions Bats Fireball Electro Wizard
P.E.K.K.A Bats Minions Fireball Bandit Electro Wizard
Fireball Bats Minions Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Bandit Electro Wizard
Bats Minions Fireball P.E.K.K.A Electro Wizard
Fireball Bats Minions Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel Bats Minions Fireball Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Bats Minions Fireball Barbarian Barrel P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Barbarian Barrel
P.E.K.K.A Bandit Bats Minions Electro Wizard
P.E.K.K.A Bats Fireball Barbarian Barrel Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Bats Minions Electro Wizard
P.E.K.K.A Bats Minions Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Minions Fireball Barbarian Barrel Bandit
P.E.K.K.A
P.E.K.K.A Bats Minions
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Bandit
Fireball
Electro Wizard Bats Minions Fireball Barbarian Barrel P.E.K.K.A
Bats Minions Fireball Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit Electro Wizard
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Bats Minions
Fireball Barbarian Barrel
Fireball Bandit
Bats Minions Fireball Electro Wizard
Fireball Barbarian Barrel Bandit Electro Wizard
Fireball
Fireball Barbarian Barrel Bandit
Minions Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Bats Minions
Fireball Barbarian Barrel Bandit Electro Wizard
Fireball Barbarian Barrel
Minions Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bandit Electro Wizard
Fireball Bandit
Fireball Barbarian Barrel Bandit
Bats Fireball Electro Wizard
Electro Wizard Bats Minions Fireball
Fireball
Fireball Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Bats Minions Fireball Barbarian Barrel Bandit
Fireball Electro Wizard
Fireball Barbarian Barrel
Fireball Electro Wizard
Fireball
Fireball
P.E.K.K.A
Bats Minions Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Barbarian Barrel Bandit Electro Wizard

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