My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Battle Ram Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Battle Ram Inferno Dragon
Giant Snowball
Cannon Goblin Gang Royal Recruits Musketeer Battle Ram Witch Inferno Dragon
Zap
Cannon Goblin Gang Battle Ram Witch Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Royal Recruits Musketeer Battle Ram Witch
The Log
Cannon Goblin Gang Royal Recruits Musketeer Battle Ram Witch
Earthquake
Cannon Goblin Gang Witch
Arrows
Goblin Gang Royal Recruits Witch
Royal Delivery
Goblin Gang Royal Recruits Musketeer Battle Ram Witch Inferno Dragon
Fireball
Cannon Goblin Gang Musketeer Battle Ram Witch Inferno Dragon
Poison
Cannon Goblin Gang Royal Recruits Musketeer Witch
Lightning
Cannon Musketeer Battle Ram Witch Inferno Dragon
Rocket
Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Rocket Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Musketeer Battle Ram Inferno Dragon Witch Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Goblin Gang Musketeer Battle Ram

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Royal Recruits Battle Ram
Royal Recruits
Goblin Gang Musketeer Battle Ram
Musketeer
Royal Recruits Battle Ram
Battle Ram
Goblin Gang Royal Recruits Musketeer Witch
Rocket
Witch
Battle Ram
Inferno Dragon

Defense Synergies 2 7

Cannon
Musketeer Goblin Gang Royal Recruits Rocket Witch Inferno Dragon
Goblin Gang
Musketeer Cannon Royal Recruits Inferno Dragon
Royal Recruits
Cannon Goblin Gang
Musketeer
Cannon Goblin Gang
Battle Ram
Rocket
Cannon
Witch
Cannon
Inferno Dragon
Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Royal Recruits Musketeer
Inferno Dragon Cannon Goblin Gang Royal Recruits Musketeer Witch
Cannon Goblin Gang Rocket Witch Royal Recruits Musketeer Inferno Dragon
Cannon Royal Recruits Witch Inferno Dragon Goblin Gang Musketeer
Royal Recruits Rocket
Goblin Gang Cannon Musketeer
Musketeer Rocket Inferno Dragon Cannon Goblin Gang Witch
Rocket Cannon Royal Recruits Musketeer
Cannon Witch Inferno Dragon Goblin Gang Royal Recruits Musketeer
Goblin Gang Cannon Royal Recruits Musketeer
Goblin Gang Witch Cannon Royal Recruits Musketeer
Musketeer Inferno Dragon Goblin Gang Witch
Cannon Royal Recruits Goblin Gang Musketeer Rocket Witch
Rocket Cannon Goblin Gang Royal Recruits Witch
Royal Recruits Inferno Dragon Cannon Goblin Gang
Rocket Cannon Goblin Gang Royal Recruits Inferno Dragon
Cannon Goblin Gang Royal Recruits Musketeer Witch
Cannon Goblin Gang Royal Recruits Musketeer Witch
Witch Cannon Royal Recruits Musketeer Inferno Dragon
Cannon Royal Recruits Musketeer Inferno Dragon
Goblin Gang Royal Recruits Cannon Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Witch
Goblin Gang Musketeer Rocket Inferno Dragon
Goblin Gang Royal Recruits Musketeer Rocket Witch
Goblin Gang Royal Recruits Rocket Musketeer
Royal Recruits Cannon Goblin Gang Musketeer Witch Inferno Dragon
Rocket Goblin Gang Musketeer Witch
Goblin Gang Royal Recruits Rocket Musketeer Witch
Royal Recruits Inferno Dragon
Royal Recruits Rocket Witch Inferno Dragon
Royal Recruits Witch Cannon Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Royal Recruits Musketeer Witch
Royal Recruits Rocket
Royal Recruits Rocket Cannon Goblin Gang Witch
Royal Recruits Cannon Musketeer Witch
Goblin Gang Royal Recruits Witch Musketeer Rocket Inferno Dragon
Cannon Royal Recruits Musketeer Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer Rocket
Musketeer
Rocket
Royal Recruits Musketeer Rocket
Rocket
Musketeer Rocket Witch
Musketeer Witch
Rocket Goblin Gang Musketeer
Rocket Royal Recruits Musketeer
Musketeer Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer Witch
Royal Recruits Musketeer Rocket
Rocket
Rocket
Rocket Musketeer
Rocket Witch
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Royal Recruits Musketeer
Witch
Witch Inferno Dragon
Musketeer Witch
Musketeer Witch
Rocket Musketeer
Musketeer Witch
Rocket Musketeer Witch
Musketeer Rocket
Rocket
Rocket
Goblin Gang Royal Recruits Musketeer Rocket Witch
Rocket Musketeer Witch
Goblin Gang Musketeer Rocket
Musketeer
Rocket
Royal Recruits Musketeer
Goblin Gang Royal Recruits Musketeer Rocket Witch
Musketeer Rocket Witch
Royal Recruits Musketeer Rocket Witch

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