My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Battle Ram Giant Guards
Giant Snowball
Skeletons Goblins Minions Battle Ram Guards Baby Dragon
Zap
Skeletons Goblins Minions Battle Ram Guards
Barbarian Barrel
Skeletons Goblins Battle Ram Guards
The Log
Skeletons Goblins Battle Ram Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Goblins Minions Guards
Royal Delivery
Skeletons Goblins Minions Battle Ram Guards Baby Dragon
Fireball
Minions Battle Ram Baby Dragon
Poison
Minions Guards
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins The Log Minions Guards Battle Ram Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins The Log Minions

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Battle Ram Giant Baby Dragon
Minions
Giant Battle Ram Baby Dragon
Battle Ram
The Log Goblins Minions Baby Dragon
Giant
Minions Goblins Guards Baby Dragon The Log
Guards
Giant The Log
Baby Dragon
Goblins Minions Battle Ram Giant
The Log
Battle Ram Giant Guards

Defense Synergies 0 9

Skeletons
Minions Baby Dragon The Log
Goblins
The Log
Minions
Skeletons Baby Dragon The Log
Battle Ram
Giant
Guards
Baby Dragon The Log
Baby Dragon
Skeletons Minions Guards The Log
The Log
Skeletons Goblins Minions Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log
Skeletons Goblins Minions The Log
Skeletons Goblins Minions
Skeletons Goblins Minions Guards
The Log
The Log Skeletons Goblins Minions Guards Baby Dragon
Minions Baby Dragon
Baby Dragon The Log
Skeletons Goblins Minions
Guards Skeletons Goblins
Goblins Minions Guards Skeletons Baby Dragon The Log
Minions Baby Dragon
Skeletons Minions Guards The Log
Goblins Minions Guards Baby Dragon The Log
The Log
Skeletons Goblins Minions
Goblins Minions Guards Baby Dragon The Log
Baby Dragon The Log Minions Guards
Goblins Minions Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Goblins
Baby Dragon The Log
Guards Skeletons Goblins Minions The Log
Guards The Log
Skeletons Guards
Skeletons Minions Baby Dragon
Guards Skeletons Goblins Minions
Skeletons Goblins Minions Baby Dragon The Log
Skeletons Guards
Minions Guards
Guards The Log
Skeletons Guards
Baby Dragon
Guards Skeletons Goblins Minions Baby Dragon The Log
Minions Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Guards The Log
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Goblins Minions Guards
The Log
Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Minions
Baby Dragon The Log
Baby Dragon The Log
Minions Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon
Minions Guards
The Log
The Log
Minions Guards
Baby Dragon
The Log
Baby Dragon
The Log Baby Dragon
Minions Guards Baby Dragon The Log
Baby Dragon The Log

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