My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner
Giant Snowball
Mega Minion Battle Ram Baby Dragon Miner
Zap
Battle Ram Inferno Tower
Barbarian Barrel
Battle Ram Inferno Tower Ice Wizard
The Log
Battle Ram
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mega Minion Battle Ram Baby Dragon Miner Ice Wizard
Fireball
Mega Minion Battle Ram Inferno Tower Baby Dragon Ice Wizard
Poison
Mega Minion Inferno Tower Ice Wizard
Lightning
Mega Minion Battle Ram Inferno Tower Baby Dragon Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Inferno Tower Baby Dragon Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Miner Ice Wizard Fireball Battle Ram Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Miner Ice Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Baby Dragon Miner
Fireball
Mega Minion Battle Ram Baby Dragon The Log Miner
Battle Ram
The Log Fireball Baby Dragon
Inferno Tower
Baby Dragon
Mega Minion Fireball Battle Ram Miner Ice Wizard
The Log
Battle Ram Fireball Miner
Miner
Mega Minion Fireball Baby Dragon The Log
Ice Wizard
Baby Dragon

Defense Synergies 3 13

Mega Minion
Inferno Tower Baby Dragon The Log Miner Ice Wizard
Fireball
The Log Inferno Tower Miner Ice Wizard
Battle Ram
Inferno Tower
The Log Mega Minion Fireball Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Mega Minion Inferno Tower The Log
The Log
Fireball Inferno Tower Mega Minion Baby Dragon Miner Ice Wizard
Miner
Mega Minion Fireball The Log
Ice Wizard
Baby Dragon Mega Minion Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Mega Minion The Log Ice Wizard
Inferno Tower Mega Minion Ice Wizard
Inferno Tower Mega Minion Ice Wizard
Fireball The Log
Fireball The Log Mega Minion Baby Dragon Ice Wizard
Mega Minion Inferno Tower Fireball Baby Dragon Ice Wizard
Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Ice Wizard
Inferno Tower Miner Ice Wizard
Ice Wizard Mega Minion Fireball Baby Dragon The Log
Mega Minion Inferno Tower Fireball Baby Dragon Ice Wizard
Inferno Tower Fireball The Log Ice Wizard
Fireball Mega Minion Baby Dragon The Log
Inferno Tower
Inferno Tower Fireball The Log
Fireball Inferno Tower
Fireball Mega Minion Baby Dragon The Log Ice Wizard
Baby Dragon The Log Mega Minion Fireball Ice Wizard
Inferno Tower
Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Mega Minion Baby Dragon The Log Miner
Inferno Tower The Log
Fireball Inferno Tower The Log
Inferno Tower
Fireball Baby Dragon Ice Wizard
Mega Minion Fireball Inferno Tower Ice Wizard
Inferno Tower
Mega Minion Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Mega Minion
Mega Minion Inferno Tower
Fireball The Log
Fireball Inferno Tower
Fireball Baby Dragon
Inferno Tower Mega Minion Fireball Baby Dragon The Log
Mega Minion Fireball Inferno Tower Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner Ice Wizard
Fireball Baby Dragon The Log Miner
Fireball The Log
Fireball Baby Dragon The Log
Fireball Mega Minion Baby Dragon Ice Wizard
Baby Dragon The Log
Fireball The Log Baby Dragon Ice Wizard
Fireball The Log Miner
Fireball
Miner Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Mega Minion Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Ice Wizard
Mega Minion
Fireball The Log Miner Baby Dragon Ice Wizard
Fireball Baby Dragon The Log Miner
Fireball Miner Baby Dragon The Log
Fireball Baby Dragon Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball
Fireball Mega Minion Baby Dragon Ice Wizard
The Log Fireball
Fireball Miner Mega Minion Baby Dragon
The Log Fireball Baby Dragon
Fireball
Mega Minion
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Miner

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