My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince Prince
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Dark Prince Prince
Barbarian Barrel
Battle Ram Dark Prince Electro Wizard
The Log
Mini P.E.K.K.A Battle Ram Dark Prince Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Dark Prince Prince Electro Wizard
Fireball
Battle Ram Electro Wizard
Poison
Bats Electro Wizard
Lightning
Mini P.E.K.K.A Battle Ram Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Ram Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Mini P.E.K.K.A Battle Ram Dark Prince Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Ram Dark Prince Prince
Arrows
Mini P.E.K.K.A Battle Ram Dark Prince Prince
Mini P.E.K.K.A
Bats Arrows Dark Prince The Log Electro Wizard
Battle Ram
The Log Bats Arrows Electro Wizard
Dark Prince
Prince Bats Arrows Mini P.E.K.K.A Electro Wizard
Prince
Dark Prince Bats Arrows The Log Electro Wizard
The Log
Battle Ram Mini P.E.K.K.A Prince
Electro Wizard
Mini P.E.K.K.A Battle Ram Dark Prince Prince

Defense Synergies 3 13

Bats
Mini P.E.K.K.A Dark Prince Prince The Log Electro Wizard
Arrows
Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A
The Log Electro Wizard Bats Arrows
Battle Ram
Dark Prince
Bats Arrows Prince The Log Electro Wizard
Prince
The Log Bats Arrows Dark Prince Electro Wizard
The Log
Mini P.E.K.K.A Prince Bats Dark Prince Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A Bats Dark Prince Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Bats Dark Prince Electro Wizard
Mini P.E.K.K.A Prince Bats Dark Prince Electro Wizard
Arrows Mini P.E.K.K.A Dark Prince Prince The Log
Arrows The Log Bats Dark Prince Electro Wizard
Bats Electro Wizard Arrows
Arrows The Log Electro Wizard
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Bats Electro Wizard Arrows Dark Prince The Log
Arrows Bats Electro Wizard
Mini P.E.K.K.A Prince Bats Dark Prince The Log Electro Wizard
Bats Arrows Mini P.E.K.K.A Dark Prince Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince The Log Electro Wizard
Bats Arrows Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Arrows Bats Dark Prince Prince The Log Electro Wizard
Arrows The Log Bats Dark Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Dark Prince Bats Arrows Mini P.E.K.K.A Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Prince The Log
Bats Mini P.E.K.K.A Dark Prince Prince The Log Electro Wizard
Mini P.E.K.K.A Dark Prince Prince Bats The Log Electro Wizard
Mini P.E.K.K.A Dark Prince Prince
Arrows Bats Electro Wizard
Mini P.E.K.K.A Dark Prince Prince Bats Electro Wizard
Mini P.E.K.K.A Dark Prince Prince
Electro Wizard Bats Mini P.E.K.K.A Dark Prince Prince The Log
Bats Mini P.E.K.K.A Dark Prince Prince
Arrows Dark Prince Prince The Log Electro Wizard
Mini P.E.K.K.A Dark Prince Prince
Electro Wizard Bats Mini P.E.K.K.A Dark Prince Prince The Log
Bats Arrows Mini P.E.K.K.A Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Dark Prince Prince The Log
Arrows Dark Prince The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Mini P.E.K.K.A Prince Electro Wizard
Arrows Dark Prince Prince The Log Electro Wizard
Arrows
The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince Prince The Log Electro Wizard
Arrows The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Dark Prince
Arrows The Log Electro Wizard
Arrows Prince The Log
Arrows The Log
Bats Arrows Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
Arrows The Log
Arrows Electro Wizard
Prince
Arrows The Log
Electro Wizard Bats Dark Prince Prince
Arrows Electro Wizard
Arrows The Log
Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Arrows The Log
Arrows
Dark Prince Prince
Bats The Log Electro Wizard
Bats Electro Wizard
Dark Prince Prince The Log Electro Wizard

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