My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Elixir Collector Three Musketeers Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Giant Three Musketeers
Giant Snowball
Minion Horde Battle Ram Three Musketeers Witch Lumberjack
Zap
Minion Horde Battle Ram Three Musketeers Witch
Barbarian Barrel
Battle Ram Three Musketeers Witch Lumberjack
The Log
Battle Ram Three Musketeers Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Battle Ram Three Musketeers Witch Lumberjack
Fireball
Minion Horde Battle Ram Elixir Collector Three Musketeers Witch Lumberjack
Poison
Minion Horde Elixir Collector Three Musketeers Witch
Lightning
Battle Ram Elixir Collector Three Musketeers Witch Lumberjack
Rocket
Minion Horde Elixir Collector Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Battle Ram Lumberjack Minion Horde Giant Witch Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Battle Ram Lumberjack Minion Horde

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Giant Minion Horde Three Musketeers Witch Lumberjack
Minion Horde
Zap Battle Ram Giant Lumberjack
Battle Ram
Zap Minion Horde Three Musketeers Witch Lumberjack
Giant
Zap Minion Horde Three Musketeers Witch Lumberjack
Elixir Collector
Three Musketeers
Zap Battle Ram Giant
Witch
Zap Battle Ram Giant Lumberjack
Lumberjack
Zap Minion Horde Battle Ram Giant Witch

Defense Synergies 0 5

Zap
Minion Horde Three Musketeers Witch Lumberjack
Minion Horde
Zap
Battle Ram
Giant
Elixir Collector
Three Musketeers
Zap
Witch
Zap Lumberjack
Lumberjack
Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Lumberjack Zap Three Musketeers Witch
Minion Horde Three Musketeers Witch Lumberjack
Minion Horde Three Musketeers Witch Lumberjack
Lumberjack
Zap Lumberjack
Minion Horde Three Musketeers Zap Witch
Zap
Minion Horde Three Musketeers Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Witch Zap Lumberjack
Minion Horde Three Musketeers Zap Witch
Minion Horde Lumberjack Zap Three Musketeers Witch
Three Musketeers Zap Minion Horde Witch Lumberjack
Minion Horde Three Musketeers Lumberjack
Minion Horde Zap Three Musketeers Lumberjack
Minion Horde Three Musketeers Witch Lumberjack
Zap Minion Horde Three Musketeers Witch Lumberjack
Zap Witch Lumberjack
Three Musketeers Lumberjack
Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Zap Lumberjack
Lumberjack Zap Minion Horde Witch
Lumberjack Zap Minion Horde
Minion Horde Three Musketeers Witch Lumberjack
Zap Minion Horde Three Musketeers Witch
Minion Horde Witch Lumberjack
Minion Horde Lumberjack
Zap Minion Horde Witch
Witch Minion Horde Three Musketeers
Minion Horde Witch Lumberjack
Zap
Minion Horde Three Musketeers Witch Lumberjack
Minion Horde Three Musketeers Witch
Witch Zap Minion Horde Three Musketeers Lumberjack
Zap Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Zap Minion Horde
Zap Minion Horde Witch
Minion Horde Witch
Zap
Zap
Minion Horde Three Musketeers Lumberjack
Zap Minion Horde
Zap
Three Musketeers
Minion Horde
Zap
Zap Minion Horde Three Musketeers Witch
Minion Horde Three Musketeers
Three Musketeers
Minion Horde
Zap Three Musketeers
Zap Witch
Minion Horde
Zap Minion Horde
Zap Witch
Minion Horde Witch
Zap Witch
Zap Witch
Zap
Zap Minion Horde Witch
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Witch
Zap Three Musketeers Witch
Minion Horde Three Musketeers Lumberjack
Zap
Zap
Minion Horde Three Musketeers
Zap Minion Horde Witch
Zap Witch
Zap Witch

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