My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Wizard
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Battle Ram Wizard P.E.K.K.A
Fireball
Goblin Gang Battle Ram Wizard
Poison
Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Mini P.E.K.K.A Valkyrie Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Goblin Gang Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Valkyrie Battle Ram P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Valkyrie Wizard Rage The Log
Valkyrie
Goblin Gang Mini P.E.K.K.A Battle Ram Wizard P.E.K.K.A
Battle Ram
The Log Goblin Gang Valkyrie P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Rage P.E.K.K.A
Rage
Mini P.E.K.K.A Wizard
P.E.K.K.A
Goblin Gang Valkyrie Battle Ram Wizard The Log
The Log
Battle Ram Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 2 11

Goblin Gang
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Goblin Gang Valkyrie Wizard
Valkyrie
Goblin Gang Mini P.E.K.K.A Wizard P.E.K.K.A The Log
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Goblin Gang Valkyrie Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie The Log
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Goblin Gang The Log Valkyrie
Goblin Gang Wizard
Valkyrie P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Valkyrie Wizard The Log
Goblin Gang Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Goblin Gang Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Goblin Gang Mini P.E.K.K.A Valkyrie P.E.K.K.A
Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard The Log
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Valkyrie Wizard Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard The Log
Goblin Gang P.E.K.K.A Mini P.E.K.K.A Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Valkyrie
Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
P.E.K.K.A Mini P.E.K.K.A Valkyrie The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Valkyrie Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Mini P.E.K.K.A
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard
Mini P.E.K.K.A
Wizard The Log
P.E.K.K.A
Wizard The Log
Goblin Gang
Wizard
The Log
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
The Log Wizard
P.E.K.K.A
Goblin Gang The Log
The Log

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