My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Lava Hound
Giant Snowball
Bats Mega Minion Musketeer Miner Lava Hound
Zap
Bats Lava Hound
Barbarian Barrel
Musketeer
The Log
Musketeer
Earthquake
Arrows
Bats Lava Hound
Royal Delivery
Bats Mega Minion Musketeer Miner Lava Hound
Fireball
Mega Minion Musketeer Lava Hound
Poison
Bats Mega Minion Musketeer Lava Hound
Lightning
Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rage Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mega Minion Tornado Miner Musketeer Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Mega Minion Tornado

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Lava Hound Mega Minion Rage
Mega Minion
Lava Hound Bats Miner
Musketeer
Miner
Rage
Bats
Tornado
Lightning
Lava Hound
Miner
Bats Lava Hound Mega Minion Musketeer
Lava Hound
Bats Mega Minion Lightning Miner

Defense Synergies 0 6

Bats
Musketeer
Mega Minion
Musketeer Tornado Miner
Musketeer
Bats Mega Minion Tornado Miner
Rage
Tornado
Mega Minion Musketeer
Lightning
Miner
Mega Minion Musketeer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Musketeer
Bats Mega Minion Musketeer
Tornado Bats Mega Minion Musketeer Lightning
Bats Mega Minion Musketeer
Lightning Tornado
Tornado Bats Mega Minion Musketeer
Bats Mega Minion Musketeer Tornado Lightning
Lightning Musketeer
Musketeer Tornado
Tornado Musketeer Miner
Bats Mega Minion Musketeer Tornado
Mega Minion Musketeer Bats Tornado
Bats Musketeer Lightning
Bats Mega Minion Tornado
Tornado Lightning
Bats Musketeer Tornado
Bats Mega Minion Musketeer Tornado
Tornado Bats Mega Minion Musketeer
Musketeer Tornado
Bats Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Minion Musketeer Lightning Miner
Bats Musketeer Lightning
Lightning Bats Musketeer Tornado
Musketeer
Bats Musketeer Tornado
Bats Mega Minion Musketeer Lightning
Lightning Bats Mega Minion Tornado
Mega Minion Musketeer
Bats Mega Minion Musketeer
Lightning Tornado
Lightning
Musketeer
Bats Mega Minion Musketeer Tornado Lightning
Bats Mega Minion Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Musketeer Tornado Miner
Lightning Miner
Lightning Musketeer
Bats Mega Minion Musketeer Tornado
Musketeer Tornado
Tornado Lightning
Miner Tornado Lightning
Lightning Bats Musketeer Tornado
Lightning Miner Musketeer Tornado
Lightning Musketeer Tornado
Lightning Musketeer Miner
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Tornado
Bats Lightning
Lightning Mega Minion Musketeer
Lightning Tornado Miner
Lightning Musketeer
Lightning Tornado
Musketeer Tornado Lightning
Lightning Musketeer
Tornado
Mega Minion
Miner Musketeer Tornado Lightning
Lightning Musketeer Tornado Miner
Lightning Miner Musketeer Tornado
Lightning Bats Musketeer Tornado
Lightning Bats Mega Minion Musketeer
Lightning Mega Minion
Lightning Musketeer Miner
Lightning
Lightning
Lightning Bats Musketeer
Lightning Mega Minion Musketeer Tornado
Lightning Miner Mega Minion Musketeer
Musketeer Lightning
Lightning Tornado
Mega Minion Musketeer
Bats Musketeer Tornado Lightning
Bats Musketeer Tornado Lightning
Lightning Musketeer Tornado Miner

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