My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Royal Giant
Barbarian Barrel
Ice Spirit Archers Bomb Tower Wizard
The Log
Ice Spirit Archers Royal Giant
Earthquake
Archers Bomb Tower
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Wizard
Fireball
Archers Bomb Tower Wizard
Poison
Archers Bomb Tower Wizard
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Bomb Tower Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Archers Tornado Bomb Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Archers

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Archers Royal Giant
Zap
Ice Spirit Tornado Archers Royal Giant The Log
Archers
Ice Spirit Zap Royal Giant
Royal Giant
Ice Spirit Ice Spirit Zap Archers Wizard Tornado The Log
Bomb Tower
Wizard
Tornado Royal Giant
Tornado
Zap Wizard Royal Giant The Log
The Log
Zap Royal Giant Tornado

Defense Synergies 5 13

Ice Spirit
Zap Archers Bomb Tower Wizard Tornado The Log
Zap
Ice Spirit Bomb Tower Archers Tornado The Log
Archers
Ice Spirit Zap Bomb Tower Tornado The Log
Royal Giant
Bomb Tower
Zap Tornado The Log Ice Spirit Archers
Wizard
Tornado Ice Spirit The Log
Tornado
Bomb Tower Wizard Ice Spirit Zap Archers The Log
The Log
Bomb Tower Ice Spirit Zap Archers Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Bomb Tower Ice Spirit Zap The Log
Bomb Tower Tornado Archers
Bomb Tower
Bomb Tower Tornado The Log
Tornado The Log Zap Archers Bomb Tower
Tornado Ice Spirit Zap Archers Bomb Tower Wizard
Zap Bomb Tower The Log
Bomb Tower Tornado
Tornado Ice Spirit Archers
Archers Zap Bomb Tower Wizard Tornado The Log
Zap Archers Wizard Tornado
Bomb Tower Ice Spirit Zap Wizard The Log
Bomb Tower Wizard Ice Spirit Zap Tornado The Log
Bomb Tower
Bomb Tower Tornado Ice Spirit Zap The Log
Bomb Tower Wizard Tornado
Ice Spirit Bomb Tower Zap Archers Wizard Tornado The Log
Zap Bomb Tower Wizard Tornado The Log Ice Spirit Archers
Bomb Tower Tornado
Wizard Archers Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers
Zap Archers Bomb Tower Wizard The Log
Ice Spirit Zap Bomb Tower The Log
Zap Tornado The Log
Wizard Ice Spirit Zap Archers Bomb Tower Tornado
Archers Bomb Tower
Bomb Tower
Zap Ice Spirit Bomb Tower Tornado The Log
Bomb Tower
Zap Tornado The Log
Bomb Tower Wizard
Wizard Archers Bomb Tower
Ice Spirit Zap Archers Bomb Tower Tornado The Log
Zap Archers Bomb Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
The Log
Wizard Zap The Log
Wizard Ice Spirit Zap Tornado
Archers Wizard Tornado The Log
The Log Ice Spirit Zap Wizard Tornado
The Log Zap Wizard Tornado
Tornado
Zap Wizard Tornado The Log
Zap Archers Wizard Tornado
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Archers Wizard The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Ice Spirit Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Archers Wizard Tornado
Zap Ice Spirit Wizard
Zap Wizard The Log
Zap Ice Spirit
Wizard The Log
Zap Ice Spirit Archers
Zap Archers Wizard Tornado
The Log
Wizard
The Log Zap Wizard
Zap Tornado
Zap Ice Spirit Tornado The Log
Zap Tornado
Zap Tornado The Log

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