My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Royal Giant Witch Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant
Giant Snowball
Bomber Goblin Gang Witch
Zap
Bomber Goblin Gang Royal Giant Witch
Barbarian Barrel
Ice Spirit Bomber Goblin Gang Witch Magic Archer
The Log
Ice Spirit Bomber Goblin Gang Royal Giant Witch
Earthquake
Bomber Goblin Gang Witch
Arrows
Ice Spirit Bomber Goblin Gang Witch
Royal Delivery
Ice Spirit Bomber Goblin Gang Witch Magic Archer
Fireball
Bomber Goblin Gang Witch Magic Archer
Poison
Bomber Goblin Gang Witch Magic Archer
Lightning
Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Earthquake Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Goblin Gang Earthquake Magic Archer Witch Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Goblin Gang Earthquake

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bomber Royal Giant Witch Golem
Bomber
Royal Giant Golem Ice Spirit
Goblin Gang
Royal Giant Golem
Royal Giant
Ice Spirit Bomber Earthquake Ice Spirit Goblin Gang Witch Magic Archer
Earthquake
Royal Giant Golem
Witch
Ice Spirit Royal Giant Golem
Golem
Bomber Earthquake Ice Spirit Goblin Gang Witch Magic Archer
Magic Archer
Royal Giant Golem

Defense Synergies 1 5

Ice Spirit
Goblin Gang Bomber Earthquake Witch Magic Archer
Bomber
Ice Spirit
Goblin Gang
Ice Spirit Magic Archer
Royal Giant
Earthquake
Ice Spirit
Witch
Ice Spirit
Golem
Magic Archer
Ice Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Magic Archer
Ice Spirit Bomber Goblin Gang Witch
Goblin Gang Witch Bomber
Witch Bomber Goblin Gang
Bomber Earthquake
Goblin Gang Bomber Earthquake Magic Archer
Ice Spirit Goblin Gang Witch Magic Archer
Earthquake Magic Archer
Witch Goblin Gang
Goblin Gang Ice Spirit Bomber
Goblin Gang Witch Bomber Earthquake Magic Archer
Goblin Gang Witch Magic Archer
Ice Spirit Bomber Goblin Gang Earthquake Witch
Bomber Ice Spirit Goblin Gang Earthquake Witch Magic Archer
Goblin Gang
Ice Spirit Goblin Gang
Bomber Goblin Gang Witch
Ice Spirit Bomber Goblin Gang Witch Magic Archer
Earthquake Witch Ice Spirit Bomber Magic Archer
Bomber Goblin Gang Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Bomber Goblin Gang Magic Archer
Goblin Gang Ice Spirit Witch
Goblin Gang
Goblin Gang Witch
Ice Spirit Goblin Gang Witch Magic Archer
Goblin Gang Witch
Ice Spirit Witch Magic Archer
Witch Goblin Gang
Witch
Goblin Gang Witch
Bomber Witch Magic Archer
Goblin Gang Witch Ice Spirit Bomber Magic Archer
Bomber Earthquake Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake
Bomber Earthquake Magic Archer
Ice Spirit Witch Magic Archer
Bomber Earthquake Witch Magic Archer
Earthquake Ice Spirit Magic Archer
Goblin Gang
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Bomber Witch Magic Archer
Earthquake Magic Archer
Earthquake
Bomber
Bomber Earthquake Magic Archer
Bomber Earthquake Witch Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Ice Spirit Bomber Witch Magic Archer
Witch
Earthquake Witch Magic Archer
Witch Magic Archer
Magic Archer
Witch Magic Archer
Ice Spirit Witch
Bomber Earthquake Magic Archer
Ice Spirit Magic Archer
Earthquake Magic Archer
Earthquake Ice Spirit Goblin Gang Witch Magic Archer
Witch Magic Archer
Goblin Gang Magic Archer
Bomber Earthquake Magic Archer
Ice Spirit Goblin Gang Witch Magic Archer
Witch Magic Archer
Witch Magic Archer

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