My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Skeleton Army Inferno Dragon
Giant Snowball
Royal Hogs Skeleton Army Inferno Dragon
Zap
Firecracker Royal Giant Royal Hogs Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Royal Hogs Skeleton Army Executioner
The Log
Firecracker Royal Giant Royal Hogs Skeleton Army
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Firecracker Royal Hogs Skeleton Army Executioner Inferno Dragon
Fireball
Firecracker Royal Hogs Skeleton Army Executioner Inferno Dragon
Poison
Firecracker Royal Hogs Skeleton Army Executioner
Lightning
Executioner Inferno Dragon
Rocket
Royal Hogs Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Skeleton Army Inferno Dragon Royal Hogs Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Royal Hogs Inferno Dragon
Royal Giant
Firecracker Executioner The Log
Royal Hogs
Firecracker Executioner The Log
Rage
Skeleton Army
Executioner
Royal Giant Royal Hogs The Log
The Log
Royal Giant Royal Hogs Executioner
Inferno Dragon
Firecracker

Defense Synergies 1 6

Firecracker
The Log Skeleton Army
Royal Giant
Royal Hogs
Rage
Skeleton Army
Firecracker Executioner The Log Inferno Dragon
Executioner
Skeleton Army The Log
The Log
Firecracker Skeleton Army Executioner Inferno Dragon
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner The Log
Skeleton Army Inferno Dragon Firecracker Executioner The Log
Skeleton Army Executioner Inferno Dragon
Skeleton Army Inferno Dragon Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker Executioner
Inferno Dragon Firecracker Executioner
The Log
Inferno Dragon Skeleton Army
Skeleton Army Firecracker
Skeleton Army Executioner Firecracker The Log
Executioner Inferno Dragon Firecracker
Skeleton Army The Log
Skeleton Army Executioner Firecracker The Log
Skeleton Army Inferno Dragon
Skeleton Army The Log Inferno Dragon
Firecracker Skeleton Army Executioner
Firecracker Skeleton Army Executioner The Log
Executioner The Log Firecracker Inferno Dragon
Inferno Dragon
Skeleton Army Firecracker Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker Executioner The Log Inferno Dragon
Skeleton Army The Log
Skeleton Army The Log
Skeleton Army Executioner Inferno Dragon
Firecracker Executioner
Skeleton Army
Skeleton Army Inferno Dragon
Firecracker Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log
Skeleton Army Executioner
Firecracker Skeleton Army Executioner
Skeleton Army Firecracker Executioner The Log Inferno Dragon
Executioner Firecracker The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Executioner The Log
The Log
Firecracker The Log
Executioner Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Executioner
Inferno Dragon
Firecracker The Log Executioner
The Log
Firecracker The Log
Firecracker Executioner
Firecracker
The Log
Firecracker
Firecracker The Log
Skeleton Army
Firecracker Executioner
The Log
Firecracker Executioner
The Log Firecracker Executioner
Firecracker Executioner
Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log

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