My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Royal Giant Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Prince Inferno Dragon
Giant Snowball
Archers Inferno Dragon
Zap
Archers Royal Giant Prince Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Tesla
The Log
Ice Spirit Archers Royal Giant Prince
Earthquake
Archers Tesla
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Prince Inferno Dragon
Fireball
Archers Tesla Inferno Dragon
Poison
Archers
Lightning
Tesla Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Archers Tesla Inferno Dragon Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Archers

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Archers Royal Giant Prince Inferno Dragon
Zap
Ice Spirit Prince Archers Royal Giant The Log
Archers
Ice Spirit Zap Royal Giant Prince Inferno Dragon
Tesla
Royal Giant
Ice Spirit Ice Spirit Zap Archers The Log
Prince
Zap Ice Spirit Archers The Log
The Log
Zap Royal Giant Prince
Inferno Dragon
Ice Spirit Archers

Defense Synergies 3 15

Ice Spirit
Zap Archers Tesla Prince The Log Inferno Dragon
Zap
Ice Spirit Archers Tesla Prince The Log Inferno Dragon
Archers
Ice Spirit Zap Tesla The Log
Tesla
The Log Ice Spirit Zap Archers Prince Inferno Dragon
Royal Giant
Prince
The Log Ice Spirit Zap Tesla
The Log
Tesla Prince Ice Spirit Zap Archers Inferno Dragon
Inferno Dragon
Ice Spirit Zap Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log
Inferno Dragon Ice Spirit Zap Tesla Prince The Log
Tesla Prince Archers Inferno Dragon
Tesla Prince Inferno Dragon
Prince The Log
The Log Zap Archers Tesla
Tesla Inferno Dragon Ice Spirit Zap Archers
Zap Tesla The Log
Tesla Inferno Dragon Prince
Ice Spirit Archers Tesla Prince
Archers Zap Tesla The Log
Tesla Inferno Dragon Zap Archers
Tesla Prince Ice Spirit Zap The Log
Ice Spirit Zap Tesla Prince The Log
Inferno Dragon Tesla Prince
Ice Spirit Zap Tesla Prince The Log Inferno Dragon
Tesla Prince
Ice Spirit Tesla Zap Archers Prince The Log
Zap The Log Ice Spirit Archers Tesla Inferno Dragon
Tesla Prince Inferno Dragon
Archers Tesla Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Prince
Zap Archers Tesla Prince The Log Inferno Dragon
Ice Spirit Zap Prince The Log
Prince Zap Tesla The Log
Tesla Prince Inferno Dragon
Ice Spirit Zap Archers Tesla
Prince Archers Tesla
Tesla Prince Inferno Dragon
Zap Ice Spirit Prince The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Prince
Zap Prince The Log
Prince Tesla
Archers Tesla
Tesla Ice Spirit Zap Archers Prince The Log Inferno Dragon
Zap Archers Tesla The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Prince The Log
Zap The Log
Ice Spirit Zap
Archers The Log
The Log Ice Spirit Zap
The Log Zap
Prince
Zap Prince The Log
Zap Archers
The Log
Zap Prince The Log
Zap The Log
The Log
Zap Archers Prince The Log
Zap The Log
Prince The Log
Prince The Log
Zap The Log
Zap The Log Ice Spirit
Inferno Dragon
The Log Zap
Zap Prince The Log
Zap The Log
Zap Archers
Zap Ice Spirit
Zap The Log
Zap Ice Spirit
Prince
The Log
Zap Ice Spirit Archers Prince
Zap Archers
The Log
Prince
The Log Zap
Zap
Prince
Zap Ice Spirit The Log
Zap
Zap Prince The Log

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