My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Ice Golem Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Royal Giant Inferno Dragon
Barbarian Barrel
The Log
Royal Giant
Earthquake
Arrows
Bats
Royal Delivery
Bats Inferno Dragon
Fireball
Inferno Dragon
Poison
Bats
Lightning
Ice Golem Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Arrows Inferno Dragon Royal Giant Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Arrows

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ice Golem Mega Knight Zap Inferno Dragon
Zap
Arrows Bats Royal Giant Ice Golem Mega Knight
Arrows
Zap Royal Giant Lightning Mega Knight
Royal Giant
Bats Arrows Lightning Zap Ice Golem
Ice Golem
Bats Zap Royal Giant
Lightning
Royal Giant Arrows
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Arrows

Defense Synergies 2 12

Bats
Zap Ice Golem Inferno Dragon Mega Knight
Zap
Mega Knight Bats Arrows Ice Golem Inferno Dragon
Arrows
Mega Knight Zap Ice Golem Lightning
Royal Giant
Ice Golem
Bats Zap Arrows Inferno Dragon Mega Knight
Lightning
Arrows
Inferno Dragon
Bats Zap Ice Golem Mega Knight
Mega Knight
Zap Arrows Bats Ice Golem Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Ice Golem
Inferno Dragon Bats Zap Mega Knight
Mega Knight Bats Lightning Inferno Dragon
Inferno Dragon Bats Mega Knight
Lightning Arrows Mega Knight
Arrows Bats Zap Mega Knight
Bats Lightning Inferno Dragon Zap Arrows
Lightning Zap Arrows Ice Golem Mega Knight
Inferno Dragon
Ice Golem Mega Knight
Bats Zap Arrows Ice Golem Mega Knight
Arrows Inferno Dragon Bats Zap
Mega Knight Bats Zap Lightning
Mega Knight Bats Zap Arrows
Inferno Dragon Mega Knight
Zap Lightning Inferno Dragon Mega Knight
Mega Knight Bats Arrows
Arrows Mega Knight Bats Zap
Zap Arrows Bats Ice Golem Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Ice Golem
Zap Arrows Ice Golem Lightning Inferno Dragon Mega Knight
Mega Knight Bats Zap Ice Golem Lightning
Lightning Mega Knight Bats Zap Ice Golem
Inferno Dragon Mega Knight
Arrows Bats Zap Ice Golem
Bats Ice Golem Lightning
Mega Knight Inferno Dragon
Zap Lightning Mega Knight Bats Ice Golem Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Lightning Mega Knight Zap Arrows
Lightning Mega Knight Ice Golem
Mega Knight
Bats Zap Ice Golem Lightning Inferno Dragon
Bats Arrows Mega Knight Zap Ice Golem Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Ice Golem
Arrows Zap
Lightning Arrows
Lightning Arrows Ice Golem
Zap Arrows Mega Knight
Arrows Bats Zap Ice Golem
Arrows
Arrows Zap Ice Golem Lightning
Arrows Zap Lightning
Lightning Bats
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Ice Golem
Lightning Arrows
Lightning Zap Arrows Ice Golem
Lightning Zap Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Bats Lightning
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Ice Golem Mega Knight
Inferno Dragon
Arrows Zap Lightning
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows
Lightning Bats Zap Arrows Ice Golem
Zap Lightning Bats
Lightning
Lightning Zap Arrows Mega Knight
Zap Lightning Arrows
Mega Knight
Arrows Lightning
Zap Lightning Bats
Lightning Zap Arrows
Arrows
Lightning Mega Knight
Arrows Zap Ice Golem Lightning
Lightning Zap Arrows
Mega Knight
Zap Bats Lightning
Bats Zap Lightning
Lightning Zap Mega Knight

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