My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Mega Minion
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Knight Elite Barbarians Inferno Tower Ice Wizard
The Log
Royal Giant Elite Barbarians
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Elite Barbarians Mega Minion Ice Wizard
Fireball
Elite Barbarians Mega Minion Inferno Tower Ice Wizard
Poison
Mega Minion Inferno Tower Ice Wizard
Lightning
Knight Elite Barbarians Mega Minion Inferno Tower Ice Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mega Minion Ice Wizard Fireball Inferno Tower Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Mega Minion Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Elite Barbarians Fireball The Log Ice Wizard
Royal Giant
Fireball Ice Wizard Elite Barbarians Mega Minion The Log
Elite Barbarians
Knight Royal Giant Fireball The Log
Mega Minion
Knight Royal Giant Fireball
Fireball
Royal Giant Knight Elite Barbarians Mega Minion The Log
Inferno Tower
The Log
Knight Royal Giant Elite Barbarians Fireball
Ice Wizard
Royal Giant Knight

Defense Synergies 5 11

Knight
Mega Minion Inferno Tower Ice Wizard Fireball The Log
Royal Giant
Elite Barbarians
Mega Minion The Log
Mega Minion
Knight Elite Barbarians Inferno Tower The Log Ice Wizard
Fireball
The Log Knight Inferno Tower Ice Wizard
Inferno Tower
Knight The Log Mega Minion Fireball Ice Wizard
The Log
Fireball Inferno Tower Knight Elite Barbarians Mega Minion Ice Wizard
Ice Wizard
Knight Mega Minion Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Inferno Tower The Log
Elite Barbarians Inferno Tower Knight Mega Minion The Log Ice Wizard
Inferno Tower Knight Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians Inferno Tower Knight Mega Minion Ice Wizard
Elite Barbarians Fireball The Log
Fireball The Log Mega Minion Ice Wizard
Mega Minion Inferno Tower Fireball Ice Wizard
Fireball Inferno Tower The Log
Inferno Tower Elite Barbarians Ice Wizard
Knight Elite Barbarians Inferno Tower Ice Wizard
Ice Wizard Knight Mega Minion Fireball The Log
Mega Minion Inferno Tower Fireball Ice Wizard
Inferno Tower Knight Elite Barbarians Fireball The Log Ice Wizard
Fireball Mega Minion The Log
Elite Barbarians Inferno Tower Knight
Inferno Tower Elite Barbarians Fireball The Log
Knight Elite Barbarians Fireball Inferno Tower
Fireball Knight Elite Barbarians Mega Minion The Log Ice Wizard
The Log Knight Mega Minion Fireball Ice Wizard
Elite Barbarians Inferno Tower
Knight Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Inferno Tower
Fireball Knight Elite Barbarians Mega Minion The Log
Knight Elite Barbarians Inferno Tower The Log
Knight Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Knight Elite Barbarians
Fireball Ice Wizard
Knight Elite Barbarians Mega Minion Fireball Inferno Tower Ice Wizard
Inferno Tower Knight Elite Barbarians
Knight Elite Barbarians Mega Minion Fireball Inferno Tower The Log
Inferno Tower Mega Minion
Knight Elite Barbarians Mega Minion Inferno Tower
Elite Barbarians Fireball The Log
Elite Barbarians Knight Fireball Inferno Tower
Fireball
Elite Barbarians Inferno Tower Knight Mega Minion Fireball The Log
Elite Barbarians Mega Minion Fireball Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Ice Wizard
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Mega Minion Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Elite Barbarians Fireball
Knight Fireball The Log
Fireball
Knight Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mega Minion Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard
Mega Minion
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Fireball Ice Wizard
Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Mega Minion Ice Wizard
The Log Fireball
Fireball Knight Mega Minion
The Log Fireball
Fireball
Elite Barbarians Mega Minion
Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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