My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Barbarians Minion Horde Furnace
Zap
Minion Horde Royal Giant Furnace
Barbarian Barrel
Knight Barbarians Furnace
The Log
Barbarians Royal Giant Furnace
Earthquake
Barbarians Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Knight Barbarians Minion Horde
Fireball
Barbarians Minion Horde Furnace
Poison
Barbarians Minion Horde Furnace
Lightning
Knight Furnace
Rocket
Barbarians Minion Horde Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Fireball Furnace Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Knight
Knight
Arrows Minion Horde Fireball Furnace The Log
Barbarians
Minion Horde
Knight Royal Giant
Royal Giant
Arrows Fireball Furnace Minion Horde The Log
Fireball
Arrows Royal Giant Knight The Log
Furnace
Royal Giant Knight
The Log
Knight Royal Giant Fireball

Defense Synergies 1 11

Arrows
Knight Barbarians Fireball Furnace
Knight
Arrows Minion Horde Fireball Furnace The Log
Barbarians
Arrows Minion Horde Furnace
Minion Horde
Knight Barbarians The Log
Royal Giant
Fireball
The Log Arrows Knight
Furnace
Arrows Knight Barbarians
The Log
Fireball Knight Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball The Log
Barbarians Minion Horde Knight Furnace The Log
Barbarians Minion Horde Furnace Knight
Barbarians Minion Horde Knight Furnace
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Furnace
Minion Horde Furnace Arrows Fireball
Arrows Barbarians Fireball The Log
Barbarians Minion Horde Furnace
Knight Barbarians Minion Horde
Barbarians Minion Horde Arrows Knight Fireball Furnace The Log
Arrows Minion Horde Fireball Furnace
Barbarians Minion Horde Furnace Knight Fireball The Log
Fireball Arrows Barbarians Minion Horde Furnace The Log
Barbarians Knight Minion Horde Furnace
Barbarians Minion Horde Fireball Furnace The Log
Barbarians Minion Horde Arrows Knight Fireball Furnace
Arrows Fireball Knight Barbarians Minion Horde Furnace The Log
Arrows Furnace The Log Knight Barbarians Fireball
Barbarians
Arrows Knight Barbarians Minion Horde Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Furnace
Fireball Arrows Knight The Log
Barbarians Knight Minion Horde Furnace The Log
Knight Barbarians Minion Horde Fireball The Log
Barbarians Knight Minion Horde
Arrows Fireball Furnace Minion Horde
Knight Barbarians Minion Horde Fireball Furnace
Knight Barbarians Minion Horde
Minion Horde Knight Barbarians Fireball The Log
Barbarians Minion Horde
Knight Barbarians Minion Horde
Arrows Barbarians Fireball The Log
Barbarians Knight Minion Horde Fireball
Barbarians Minion Horde Fireball Furnace
Barbarians Knight Minion Horde Fireball Furnace The Log
Arrows Barbarians Minion Horde Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Minion Horde The Log
Arrows Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Knight Barbarians Fireball The Log
Fireball Arrows Minion Horde Furnace The Log
Arrows Fireball Minion Horde Furnace
Arrows Minion Horde Furnace The Log
Arrows Fireball The Log
Arrows Fireball The Log
Minion Horde Fireball
Arrows Knight Minion Horde Fireball The Log
Fireball Arrows
Knight Fireball The Log
Arrows Minion Horde Fireball
Arrows Fireball Furnace The Log
Arrows Minion Horde Fireball Furnace The Log
Arrows Minion Horde Fireball Furnace The Log
Arrows Fireball
Minion Horde
Arrows Fireball The Log
Arrows Fireball The Log
Minion Horde Fireball The Log
Arrows Fireball
The Log
Arrows Barbarians Minion Horde Fireball The Log
Arrows The Log Fireball Furnace
Minion Horde
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Minion Horde Fireball Furnace
Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball The Log
Minion Horde Barbarians Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Knight Minion Horde
Arrows The Log Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball The Log
Fireball
Fireball The Log

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