My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Royal Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Royal Giant Wall Breakers Inferno Dragon
Giant Snowball
Spear Goblins Minion Horde Wall Breakers Inferno Dragon
Zap
Spear Goblins Minion Horde Royal Giant Wall Breakers Inferno Dragon
Barbarian Barrel
Spear Goblins Wall Breakers
The Log
Spear Goblins Royal Giant Wall Breakers
Earthquake
Spear Goblins
Arrows
Spear Goblins Minion Horde Wall Breakers
Royal Delivery
Spear Goblins Minion Horde Wall Breakers Inferno Dragon
Fireball
Minion Horde Wall Breakers Inferno Dragon
Poison
Spear Goblins Minion Horde
Lightning
Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Earthquake Fireball Inferno Dragon Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Earthquake

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Earthquake Wall Breakers Inferno Dragon
Arrows
Royal Giant Fireball Earthquake Wall Breakers
Minion Horde
Royal Giant
Royal Giant
Arrows Earthquake Fireball Spear Goblins Minion Horde
Earthquake
Royal Giant Spear Goblins Arrows Fireball Wall Breakers
Fireball
Arrows Royal Giant Earthquake Wall Breakers
Wall Breakers
Spear Goblins Arrows Earthquake Fireball
Inferno Dragon
Spear Goblins

Defense Synergies 0 5

Spear Goblins
Arrows Earthquake Inferno Dragon
Arrows
Spear Goblins Fireball
Minion Horde
Royal Giant
Earthquake
Spear Goblins Fireball
Fireball
Arrows Earthquake
Wall Breakers
Inferno Dragon
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Minion Horde Fireball
Minion Horde Inferno Dragon
Minion Horde Inferno Dragon
Minion Horde Inferno Dragon
Arrows Earthquake Fireball
Arrows Fireball Spear Goblins Earthquake
Minion Horde Inferno Dragon Spear Goblins Arrows Fireball
Earthquake Arrows Fireball
Minion Horde Inferno Dragon
Spear Goblins Minion Horde
Minion Horde Spear Goblins Arrows Earthquake Fireball
Arrows Minion Horde Inferno Dragon Spear Goblins Fireball
Minion Horde Earthquake Fireball
Fireball Arrows Minion Horde Earthquake
Inferno Dragon Minion Horde
Minion Horde Fireball Inferno Dragon
Minion Horde Arrows Fireball
Arrows Fireball Spear Goblins Minion Horde
Arrows Earthquake Spear Goblins Fireball Inferno Dragon
Inferno Dragon
Spear Goblins Arrows Minion Horde Earthquake Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball
Fireball Arrows Inferno Dragon
Spear Goblins Minion Horde
Minion Horde Fireball
Minion Horde Inferno Dragon
Arrows Fireball Minion Horde
Spear Goblins Minion Horde Fireball
Minion Horde Inferno Dragon
Minion Horde Spear Goblins Fireball Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde
Arrows Fireball
Minion Horde Fireball
Minion Horde Fireball
Spear Goblins Minion Horde Fireball Inferno Dragon
Arrows Minion Horde Earthquake Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Arrows Minion Horde
Arrows Fireball
Earthquake Arrows Minion Horde Fireball
Earthquake Arrows Fireball
Fireball Arrows Minion Horde Earthquake
Arrows Fireball Spear Goblins Minion Horde
Arrows Minion Horde Earthquake
Arrows Earthquake Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Minion Horde Earthquake Fireball
Fireball Arrows
Earthquake Fireball
Earthquake Arrows Minion Horde Fireball
Earthquake Arrows Fireball
Earthquake Spear Goblins Arrows Minion Horde Fireball
Earthquake Arrows Minion Horde Fireball
Arrows Earthquake Fireball
Minion Horde
Arrows Earthquake Fireball
Arrows Earthquake Fireball
Minion Horde Earthquake Fireball
Arrows Fireball
Earthquake Arrows Minion Horde Fireball
Arrows Earthquake Fireball
Minion Horde Inferno Dragon
Arrows Fireball Earthquake
Fireball Arrows
Fireball Arrows
Arrows Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Earthquake Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Earthquake Fireball
Minion Horde Earthquake Spear Goblins Fireball
Fireball Arrows
Arrows Fireball
Fireball Minion Horde
Arrows Earthquake Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: