My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army Bandit
Barbarian Barrel
Wizard Skeleton Army Hunter Bandit
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army Hunter Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Hunter Bandit
Fireball
Wizard Skeleton Army Hunter Bandit
Poison
Wizard Skeleton Army Hunter
Lightning
Mini P.E.K.K.A Wizard Hunter Bandit
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Fireball Mini P.E.K.K.A Hunter Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Bandit Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Hunter Wizard The Log Bandit
Fireball
Royal Giant The Log
Mini P.E.K.K.A
Wizard Hunter The Log
Wizard
Royal Giant Mini P.E.K.K.A Bandit
Skeleton Army
Hunter
Royal Giant Mini P.E.K.K.A Bandit
The Log
Royal Giant Fireball Mini P.E.K.K.A Bandit
Bandit
Royal Giant Wizard Hunter The Log

Defense Synergies 2 13

Royal Giant
Fireball
The Log Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
The Log Fireball Wizard Skeleton Army Hunter
Wizard
Mini P.E.K.K.A Skeleton Army The Log Bandit
Skeleton Army
Mini P.E.K.K.A Wizard The Log Bandit
Hunter
Mini P.E.K.K.A The Log Bandit
The Log
Fireball Mini P.E.K.K.A Wizard Skeleton Army Hunter Bandit
Bandit
Fireball Wizard Skeleton Army Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Mini P.E.K.K.A Skeleton Army Hunter The Log Bandit
Mini P.E.K.K.A Skeleton Army Hunter Bandit
Mini P.E.K.K.A Skeleton Army Hunter Bandit
Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Hunter Bandit
Hunter Fireball Wizard
Fireball The Log Bandit
Mini P.E.K.K.A Hunter Skeleton Army
Skeleton Army Mini P.E.K.K.A Hunter Bandit
Skeleton Army Fireball Wizard Hunter The Log Bandit
Hunter Fireball Wizard
Mini P.E.K.K.A Skeleton Army Hunter Fireball Wizard The Log Bandit
Fireball Wizard Skeleton Army Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Skeleton Army Hunter Bandit
Skeleton Army Fireball Mini P.E.K.K.A Hunter The Log Bandit
Wizard Fireball Mini P.E.K.K.A Skeleton Army Hunter
Fireball Wizard Skeleton Army Hunter The Log Bandit
Wizard Hunter The Log Fireball Bandit
Mini P.E.K.K.A Hunter
Wizard Skeleton Army Fireball Mini P.E.K.K.A Hunter The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Bandit
Fireball Bandit Mini P.E.K.K.A Wizard Hunter The Log
Skeleton Army Bandit Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Skeleton Army Hunter Fireball The Log Bandit
Mini P.E.K.K.A Skeleton Army Hunter Bandit
Fireball Wizard Hunter
Mini P.E.K.K.A Skeleton Army Fireball Hunter Bandit
Mini P.E.K.K.A Skeleton Army Hunter
Fireball Mini P.E.K.K.A Skeleton Army The Log Bandit
Skeleton Army
Mini P.E.K.K.A Hunter
Skeleton Army Fireball The Log
Mini P.E.K.K.A Skeleton Army Fireball Wizard Hunter Bandit
Wizard Fireball Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A Hunter The Log
Fireball Mini P.E.K.K.A Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Hunter
Wizard The Log
Fireball The Log Wizard Hunter
Fireball The Log Wizard Bandit
Fireball Mini P.E.K.K.A
Fireball Wizard The Log Bandit
Fireball Wizard
Fireball Hunter The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard Hunter The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Hunter The Log Bandit
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Hunter
Fireball The Log Wizard Hunter Bandit
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Fireball Wizard Hunter
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Hunter The Log Bandit
Fireball
Fireball Wizard The Log
Fireball Skeleton Army Bandit
Fireball Wizard Hunter
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Hunter
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log Bandit

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