My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Furnace Goblin Barrel Skeleton Army
Zap
Goblin Gang Royal Giant Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Furnace Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Royal Giant Furnace Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Furnace Goblin Barrel Skeleton Army
Arrows
Goblin Gang Furnace Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Wizard Goblin Barrel Skeleton Army
Fireball
Goblin Gang Furnace Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Skeleton Army Fireball Furnace Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Giant
Royal Giant
Fireball Furnace Goblin Barrel Goblin Gang Wizard The Log
Fireball
Royal Giant The Log
Furnace
Royal Giant Goblin Barrel
Wizard
Royal Giant
Goblin Barrel
Goblin Gang Royal Giant Furnace Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Royal Giant Fireball

Defense Synergies 1 7

Goblin Gang
Furnace Skeleton Army The Log
Royal Giant
Fireball
The Log
Furnace
Goblin Gang Skeleton Army
Wizard
Skeleton Army The Log
Goblin Barrel
Skeleton Army
Goblin Gang Furnace Wizard The Log
The Log
Fireball Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Skeleton Army Goblin Gang Furnace The Log
Goblin Gang Furnace Skeleton Army
Skeleton Army Goblin Gang Furnace
Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Furnace
Furnace Goblin Gang Fireball Wizard
Fireball The Log
Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fireball Furnace Wizard The Log
Goblin Gang Fireball Furnace Wizard
Furnace Skeleton Army Goblin Gang Fireball Wizard The Log
Fireball Wizard Skeleton Army Goblin Gang Furnace The Log
Skeleton Army Goblin Gang Furnace
Skeleton Army Goblin Gang Fireball Furnace The Log
Wizard Goblin Gang Fireball Furnace Skeleton Army
Fireball Goblin Gang Furnace Wizard Skeleton Army The Log
Furnace Wizard The Log Fireball
Goblin Gang Wizard Skeleton Army Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Furnace
Fireball Goblin Gang Wizard The Log
Goblin Gang Skeleton Army Furnace The Log
Goblin Gang Skeleton Army Fireball The Log
Goblin Gang Skeleton Army
Fireball Furnace Wizard Goblin Gang
Goblin Gang Skeleton Army Fireball Furnace
Skeleton Army
Fireball Skeleton Army The Log
Goblin Gang Skeleton Army
Skeleton Army Fireball The Log
Skeleton Army Goblin Gang Fireball Wizard
Wizard Fireball Furnace Skeleton Army
Goblin Gang Skeleton Army Fireball Furnace The Log
Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard Furnace The Log
Fireball Wizard Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Furnace Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Furnace Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Wizard
The Log Fireball Wizard
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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