My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Cannon
Zap
Minions Cannon Royal Giant
Barbarian Barrel
Cannon Elite Barbarians Wizard Executioner
The Log
Cannon Royal Giant Elite Barbarians
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard Executioner
Fireball
Minions Cannon Elite Barbarians Wizard Executioner
Poison
Minions Cannon Wizard Executioner
Lightning
Cannon Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Cannon Fireball Wizard Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Cannon Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Elite Barbarians
Cannon
Royal Giant
Minions Fireball Elite Barbarians Wizard Executioner The Log
Elite Barbarians
Minions Royal Giant Fireball Wizard The Log
Fireball
Royal Giant Elite Barbarians The Log
Wizard
Royal Giant Elite Barbarians
Executioner
Royal Giant The Log
The Log
Royal Giant Elite Barbarians Fireball Executioner

Defense Synergies 2 8

Minions
Cannon The Log
Cannon
The Log Minions Fireball Wizard
Royal Giant
Elite Barbarians
Wizard The Log
Fireball
The Log Cannon
Wizard
Cannon Elite Barbarians The Log
Executioner
The Log
The Log
Cannon Fireball Minions Elite Barbarians Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Wizard Executioner The Log
Elite Barbarians Minions Cannon Executioner The Log
Cannon Minions Elite Barbarians Executioner
Cannon Elite Barbarians Minions
Elite Barbarians Fireball The Log
Fireball The Log Minions Cannon Executioner
Minions Cannon Fireball Wizard Executioner
Cannon Fireball The Log
Cannon Minions Elite Barbarians
Elite Barbarians Cannon
Minions Executioner Cannon Fireball Wizard The Log
Minions Executioner Fireball Wizard
Cannon Minions Elite Barbarians Fireball Wizard The Log
Fireball Wizard Executioner Minions Cannon The Log
Elite Barbarians Cannon
Cannon Elite Barbarians Fireball The Log
Wizard Minions Cannon Elite Barbarians Fireball Executioner
Cannon Fireball Minions Elite Barbarians Wizard Executioner The Log
Wizard Executioner The Log Minions Cannon Fireball
Cannon Elite Barbarians
Wizard Minions Cannon Elite Barbarians Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball
Fireball Elite Barbarians Wizard Executioner The Log
Minions Elite Barbarians The Log
Elite Barbarians Fireball The Log
Cannon Elite Barbarians Executioner
Fireball Wizard Executioner Minions
Minions Elite Barbarians Fireball
Elite Barbarians
Minions Elite Barbarians Fireball The Log
Cannon
Minions Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Cannon Fireball Wizard Executioner
Wizard Cannon Fireball Executioner
Elite Barbarians Minions Fireball Executioner The Log
Minions Executioner Cannon Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball Wizard Executioner The Log
Fireball Wizard Executioner Minions
Wizard Executioner The Log
Fireball The Log Wizard Executioner
Fireball The Log Wizard
Minions Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Wizard Executioner
Elite Barbarians Fireball Executioner The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball Wizard Executioner The Log
Fireball Wizard Executioner The Log
Fireball
Minions
Fireball Wizard Executioner The Log
Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Executioner
Fireball The Log Wizard Executioner
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Wizard Executioner
Minions Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Fireball
Fireball Wizard Executioner
The Log Fireball
Fireball Wizard Executioner
The Log Fireball Wizard Executioner
Fireball
Elite Barbarians Executioner
Minions Elite Barbarians Fireball The Log
Fireball Executioner
Fireball Executioner The Log

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